Leveling Up
Unpon the GM's decision, for each adventure a Hero successfully completes they go up a level Level Up.
When a Hero Levels Up, the player may choose a single skill that was used during the adventure to increase. If the DM agrees, then the Hero's selected Skill will be raised by one level.
For example, Rastan the Barbarian got into several brawls during the last quest, so the player decides to increase Rastan's Brawl Skill by one level taking it from Fair (Level 5) to Good (Level 6)
Basically if you had to roll against a certain skill like, Sword-play, Marksmanship or Brawl, then it has been used during the adventure.
If you hit a enemy with an unarmed or melee attack, or had to roll against the Hero's Might Skill then it may be selected to be improved.
If you were wounded and lost Health Points (HP) during the adventure or had to roll against Endurance then it may be selected to be improved.
Any of the Heroes other Stats like Health Points, Mana or Move may need to be adjusted after the Hero has received a Level Up.
When a Hero Levels Up, the player may choose a single skill that was used during the adventure to increase. If the DM agrees, then the Hero's selected Skill will be raised by one level.
For example, Rastan the Barbarian got into several brawls during the last quest, so the player decides to increase Rastan's Brawl Skill by one level taking it from Fair (Level 5) to Good (Level 6)
Basically if you had to roll against a certain skill like, Sword-play, Marksmanship or Brawl, then it has been used during the adventure.
If you hit a enemy with an unarmed or melee attack, or had to roll against the Hero's Might Skill then it may be selected to be improved.
If you were wounded and lost Health Points (HP) during the adventure or had to roll against Endurance then it may be selected to be improved.
Any of the Heroes other Stats like Health Points, Mana or Move may need to be adjusted after the Hero has received a Level Up.