Crafting
I will be adding some ideas to the crafting section soon - feel free to add your ideas below.
Blacksmithing
Blade Sharpening
On a successful Moderate Craftsmanship Test with use of a Blacksmithing Kit a single bladed weapon (dagger, sword, axe) can be Sharpened. A Sharpened weapon will gain +1 Offence for the duration of the next combat it is used in. It will need to be Sharpened again before the next combat to gain this bonus again. It takes about and hour to Sharpen a weapon (or a Dozen Arrows).
On a successful Moderate Craftsmanship Test with use of a Blacksmithing Kit a single bladed weapon (dagger, sword, axe) can be Sharpened. A Sharpened weapon will gain +1 Offence for the duration of the next combat it is used in. It will need to be Sharpened again before the next combat to gain this bonus again. It takes about and hour to Sharpen a weapon (or a Dozen Arrows).
Shield Reinforcing
On a successful Moderate Craftsmanship Test with use of a Blacksmithing Kit a single shield can be Reinforced. A Reinforced shield will gain +1 Defense for the duration of the next combat it is used in. It will need to be Reinforced again before the next combat to gain this bonus again. It takes about and hour to Reinforce a shield.
On a successful Moderate Craftsmanship Test with use of a Blacksmithing Kit a single shield can be Reinforced. A Reinforced shield will gain +1 Defense for the duration of the next combat it is used in. It will need to be Reinforced again before the next combat to gain this bonus again. It takes about and hour to Reinforce a shield.
Crafting a Weapon
Crafting a Makeshift Weapon
Crafting a new weapon (metal) usually requires a fully equipped blacksmith forge. Or a woodworking station for wooden items.
This type of crafting is more focused on creating makeshift weapons wile out adventuring in the wilderness or dungeon.
Weapons like clubs, daggers, spears, knives,short bows, slings, staves, or even a pole-arm.
The Hero needs a Blacksmiths Kit or Woodcutters Kit or Leather-workers Kit (for slings) or at a pinch an improvised tool such as a weapon (like an axe, hammer, dagger or knife)
Guide to pick a difficulty
Makeshift Weapon Type
Club, staff or sling - Easy
Dagger, Spear or knife - Moderate
Short Bow or Pole-Arm - Difficult
Available Tools
No Tools - plus one level of difficulty
Improvised Tools - no modifier
Has appropriate Craft Kit (Blacksmith, Woodworking etc.) - minus one level of difficulty
Available Materials
Plenty - minus one level of difficulty
Scant - plus one level of difficulty
Crafting a new weapon (metal) usually requires a fully equipped blacksmith forge. Or a woodworking station for wooden items.
This type of crafting is more focused on creating makeshift weapons wile out adventuring in the wilderness or dungeon.
Weapons like clubs, daggers, spears, knives,short bows, slings, staves, or even a pole-arm.
The Hero needs a Blacksmiths Kit or Woodcutters Kit or Leather-workers Kit (for slings) or at a pinch an improvised tool such as a weapon (like an axe, hammer, dagger or knife)
Guide to pick a difficulty
Makeshift Weapon Type
Club, staff or sling - Easy
Dagger, Spear or knife - Moderate
Short Bow or Pole-Arm - Difficult
Available Tools
No Tools - plus one level of difficulty
Improvised Tools - no modifier
Has appropriate Craft Kit (Blacksmith, Woodworking etc.) - minus one level of difficulty
Available Materials
Plenty - minus one level of difficulty
Scant - plus one level of difficulty
Repairing a Damaged or Broken Weapon
Crafting Armour
Alchemy
There are three steps to crafting a Potion.
- Locating and collecting the herbs to used in the potion (Wilderness Lore Test)
- Brewing the potion (Craftsmanship Test)
- Enchanting the potions with magical energy (Magic Test)
Combined Test = Average of the Hero's Wilderness Lore, Craftsmanship and Magic Skills. (Add together dive by 3 and round up)
Potion Quality (Difficulty)
Minor (Easy)
Lessor (Moderate)
Enhanced (Hard)
Greater (Very Hard)
Grand (Heroic)
Potion Quality (Difficulty)
Minor (Easy)
Lessor (Moderate)
Enhanced (Hard)
Greater (Very Hard)
Grand (Heroic)
Mana Potions
There are five types of Mana Potions that can be crafted.
Minor (3 Mana), Lessor (5 Mana), Greater (8 Mana), Enhanced (12 Mana) and Grand (20 Mana)
There are five types of Mana Potions that can be crafted.
Minor (3 Mana), Lessor (5 Mana), Greater (8 Mana), Enhanced (12 Mana) and Grand (20 Mana)
Health Potions
There are five types of Health Potions that can be crafted.
Minor (5 HP), Lessor (10 HP), Greater (20 HP), Enhanced (50 HP) and Grand (100 HP)
There are five types of Health Potions that can be crafted.
Minor (5 HP), Lessor (10 HP), Greater (20 HP), Enhanced (50 HP) and Grand (100 HP)
Boost Potions
These potions boost a Hero's stat for a period of time. (one combat encounter)
Strength, Speed, Toughness, Intellect.
Minor (+1 to Stat), Lessor (+2 to Stat), Greater (+3 to Stat), Enhanced (+4 to Stat) and Grand (+5 to Stat)
These potions boost a Hero's stat for a period of time. (one combat encounter)
Strength, Speed, Toughness, Intellect.
Minor (+1 to Stat), Lessor (+2 to Stat), Greater (+3 to Stat), Enhanced (+4 to Stat) and Grand (+5 to Stat)
Sneaky Stuff
Blinding Powder, choking powder or itching powder -2 to rolls for 2d6 rounds
Sleeping Powder - Moderate Endurance check or unconscious for 2d6 rounds
Smoke or Flash Pellets - Moderate Awareness check to observe them escaping
Caltrops - Moderate Agility check or step on them - take d3 damage and 1/2 movement
Sleeping Powder - Moderate Endurance check or unconscious for 2d6 rounds
Smoke or Flash Pellets - Moderate Awareness check to observe them escaping
Caltrops - Moderate Agility check or step on them - take d3 damage and 1/2 movement
Combined Test = Average of the Hero's Wilderness Lore and Craftsmanship Skills. (Add together dive by 2 and round up)
other possible skills - Roguery, Folklore
other possible skills - Roguery, Folklore
Poisons and Anti-Venom
Combined Test = Average of the Hero's Wilderness Lore and Craftsmanship Skills. (Add together dive by 2 and round up)
other possible skills - Roguery, Folklore
other possible skills - Roguery, Folklore
Trap Crafting
Combined Test = Average of the Hero's Roguery and Craftsmanship Skills. (Add together dive by 2 and round up)
There are different types of Trap Kits a devious Hero can buy. Also sneaky Heroes may want to craft a makeshift Trap.
There are different types of Trap Kits a devious Hero can buy. Also sneaky Heroes may want to craft a makeshift Trap.
Trap Crafting Difficulty Guide
Moderate - Simple Traps - Pits, basic tripwires and concealed spikes
Difficult - Complex Traps - Springs, pulleys and levers
Very Difficult - Very Complex Traps - explosives, gears and mechanical
Favourable area conditions - minus one level of difficulty
Unfavourable area conditions - plus one level of difficulty
No tools - plus one level of difficulty
Improvised tools - no modifier
Appropriate tools (a Trap Kit or Trapspringers Kit) - minus one level of difficulty
Moderate - Simple Traps - Pits, basic tripwires and concealed spikes
Difficult - Complex Traps - Springs, pulleys and levers
Very Difficult - Very Complex Traps - explosives, gears and mechanical
Favourable area conditions - minus one level of difficulty
Unfavourable area conditions - plus one level of difficulty
No tools - plus one level of difficulty
Improvised tools - no modifier
Appropriate tools (a Trap Kit or Trapspringers Kit) - minus one level of difficulty
Curative Balms and Salves
Combined Test = Average of the Hero's Wilderness Lore, Healing and Craftsmanship Skills. (Add together dive by 3 and round up)
other possible skills - Folklore
other possible skills - Folklore
Minor Healing Tincture (1 HP) - Easy
Lessor Healing Balm (3 HP) - Moderate
Greater Healing Paste (5 HP) - Hard
Enhanced Healing Salve(10 HP) - Very Hard
Grand Healing Compress (20 HP) - Heroic
Lessor Healing Balm (3 HP) - Moderate
Greater Healing Paste (5 HP) - Hard
Enhanced Healing Salve(10 HP) - Very Hard
Grand Healing Compress (20 HP) - Heroic
Cooking
Ingredients
Common
Uncommon
Rare
Mythic
Common herbs
Uncommon herbs
Rare herbs
Spices
Meat
Fish
Flour
Water
Salt
Sugar
Novice recipes +2 HP over 2hrs
1 or 2 common ingredients
Charred meat
Bread roll
Meat stew
Scrambled eggs
Wild mushroom soup
Boiled potatoes
Double shot coffee +1 awareness
Adept recipes +4 HP over 4hrs
1 or 2 uncommon ingredients
Hearty meat stew +2 HP +1 Mgt
Pan-fried herbed fish
Expert recipes +6 HP over 6hrs
1 or 2 rare ingredients
Herb Broiled Poultry +3HP +1 End
Roast meat and herbed wild veggies
Master recipes +8 HP over 8hrs
3 or more rare ingredients
Common
Uncommon
Rare
Mythic
Common herbs
Uncommon herbs
Rare herbs
Spices
Meat
Fish
Flour
Water
Salt
Sugar
Novice recipes +2 HP over 2hrs
1 or 2 common ingredients
Charred meat
Bread roll
Meat stew
Scrambled eggs
Wild mushroom soup
Boiled potatoes
Double shot coffee +1 awareness
Adept recipes +4 HP over 4hrs
1 or 2 uncommon ingredients
Hearty meat stew +2 HP +1 Mgt
Pan-fried herbed fish
Expert recipes +6 HP over 6hrs
1 or 2 rare ingredients
Herb Broiled Poultry +3HP +1 End
Roast meat and herbed wild veggies
Master recipes +8 HP over 8hrs
3 or more rare ingredients
Foraging
Based off Wildness Lore
Common
Uncommon
Rare
Mythic
Foraging- Common
1 nuts
2 berries
3 mushrooms
4 fruits
5 tubers
6 edible leaves
Common
Uncommon
Rare
Mythic
Foraging- Common
1 nuts
2 berries
3 mushrooms
4 fruits
5 tubers
6 edible leaves
Hunting
Based off Wildness Lore
Common
Uncommon
Rare
Mythic
Hunting - Common
1 Rat
2 Snake
3 Bird
4 Rabbit
5 Deer
6 Bison
Common
Uncommon
Rare
Mythic
Hunting - Common
1 Rat
2 Snake
3 Bird
4 Rabbit
5 Deer
6 Bison
Xaisharn's Exotique Herborium and Alchemy
By David P Shortland
Herbalism Skill Rolls:
a Combined Skill = the average of the Hero's Wilderness Lore, Folk Lore and Magic Skills.
Xaisharn:
softly spoken, nature / woodland female elf, very slender 185cm tall
extremely long shimmering dark brown hair (as if stars twinkle therein), almond shaped dazzling emerald green eyes
Herb : Power : Amount : Cost: Amount = Number of Mixtures that can be made
Chelidonia 1 (5) 2GP
Centauria 4 (5) 3GP
Ginkgomae 8 (5) 4GP
Jusquiatanea 10 (4) 5GP
Lillium 14 (4) 6GP
Lovendae 18 (4) 7GP
Mephista 23 (3) 8gp
Sigillium 25 (3) 9GP
Orpheus 33 (3) 10GP
Perilla 41 (2) 12GP
Ashwagandha 50 (2) 14GP
Valerian 64 (2) 16GP
Azuria 72 (1) 18GP
Serpentina 88 (1) 20GP
Urtica 92 (1) 25GP
Lunaria 99 (1) 30GP
HERBS:
Common Name : Power Rating : In Nature Description : Scientific Name
Chelidonia : 1 : small yellow petals, blue grey leaves, yellow orange sap : (Chelidonium magus)
petals & leaves: dried, mixed & loosely crushed
sap: distilled into vivid yellow powder (Non component for mixture)
Centauria 4 : intense blue / red flower, spiny dark green leaves : (Centaurea pullata)
flower: dried & loosely crushed
leaves: dried & loosely crushed (when thrown, becomes an irritant) (Non Component for Mixtures)
Ginkgomae 8 : soft feathery light green fronds : (Ginkgo ginkgoidea)
fronds dried and finely crushed
Jusquiatanea 10 : dark blue double petal flower, shiny pink green needle leaves : (Jusquianus majorus)
flower: petals seperated & dried
Lillium 14 : white yellow or pink flower, cylindrical emerald green leaves : (Lilium candidum)
flower & leaves: dried, mixed & loosely crushed
Lillium E ? : (extremely rare) glowing violet flower spherical deep violet leaves : (Lilium candidum extradanaire)
flower: dried & finely crushed into glowing violet powder
leaves: soaked in water, turned into a paste
Lovendae 18 : lavender lilac flower, bottle green round leaves : (Lavandula spica)
flower & leaves: dried, mixed & loosely crushed
Mephista 23 : brilliant white flower, black stamen, long red leaves, pink sap : (Mephistae splendora)
flower & leaves: dried, mixed & finely crushed
stamen: dried, crushed into powder, mixed with water = poison
sap: distilled into dark pink powder
Sigillium 25 : large golden single flower, no leaves golden sap : (Sigillum aureum)
flower: dried & loosely crushed
sap: can be used directly as a healing ointment
Orpheus 33 : small light blue 5 petal flowers, dark blue leaves : (Orpheus singularus)
flower & leaves: dried, mixed & finely crushed
Perilla 41 : big thick red puple leaves : (Perilla frutescens)
leaves 1: dried & loosely crushed
leaves 2: when dried & crushed & mixed with honey
Ashwagandha 50 : light green bell shaped flower, dull green leaves : (Withania somnifera)
flower & leaves: dried, mixed & loosely crushed
Valerian 64 : aromatic white or pink flower, small yellow green leaves : (Valeriana officinalis)
flower: dried & Crushed mixed with water, used as a perfume (not used in the making of mixtures)
leaves: dried & loosely crushed
Azuria 72 : teal blue triangular petals, crimson tipped long thin green leaves : (Borago officinalis)
flower & leaves: dried, mixed & finely crushed
Serpentina 88 : black 4 petal flower (resembles a snake head), brilliant scarlet 3 prong leaves, thick scarlet sap : (Rauvolfia serpentina)
flower petals: seperated, dried & finely crushed
leaves: dried & loosely crushed
sap: (straight) used as a paralyzing poison
Sap: mixed with honey becomes a healing elixir
Urtica 92 : stinging eliptical orange green leaves : (Urtica dioica)
leaves: dried & finely crushed
Lunaria 99 : black dual petal dual flowers, needle black leaves, glowing black sap : 99
flower petals: seperated & dried
leaves: dried & finely crushed
sap: when ingested death occurs within 1 minute (No known cure)
Elven Silver Dust (ESD): Cost (TBA): used in mixtures as an opposite
Spell Name : Resulting Mixture : Range
First Circle:
Protection : pale yellow : 1-10
e.g. Ginkgomae 8 + Chelidonia 1 (9)
Fog : powder blue : 11-20
e.g. Lilium 14 + Centauria 4 (18)
Heal / Cause Minor Wounds : cool crimson : 21-30
e.g. Lovendae 18 + Jusquiatanea 10 (28) = Heal
e.g. Lovendae 18 + Jusquiatanea 10 + ESD (28) = Cause
Summon Hawk/Imp/Demonic Servant : soft gold : 31-40
e.g. Sigillium 25 + Ginkgomae 8 (33) = Hawk
e.g. Sigillium 25 + Ginkgomae 8 + ESD (33) = Imp
e.g. Sigillium 25 + Ginkgomae 8 + ESD + ESD (33) = Demonic Servant
Second Circle
Strength Weakness : vibrant purple : 41-50
e.g. Perilla 41 + Centauria 4 (45) = Strength
e.g. Perilla 41 + Centauria 4 + ESD (45) = Weakness
Command : warm jade : 51-60
e.g. Ashwagandha 50 + Ginkgomae 8 (58)
Levitate : glowing serulian: 61-70
e.g. Valerian 64 + Chelidonia 1 (65)
Cure / Cause Disease : blood red : 71-85
e.g. Azuria 72 + Jusquiatanea 10 (82) = Cure
e.g. Azuria 72 + Jusquiatanea 10 + ESD (82) = Cause
Third Circle
Banish Undead : snow white: 86-105
e.g. Serpentina 88 + Lillium 14 (102)
Wall : icy charcoal : 106-115
e.g. Urtica 92 + Mephista 23 (115)
Cure or cause Blindness : burnished copper : 116-135
e.g. Lunaria 99 + Lovendae 18 (117) = Cure
e.g. Lunaria 99 + Lovendae 18 + ESD (117) = Cause
Snake Speed: pearlescent black : 136-145
e.g. Serpentina 88 + Ashwagandha 50 (138)
Fourth Circle
Find : ghostly grey : 146-155
e.g. Lunaria 99 + Ashwagandha 50 (149)
Summon Elemental (Earth Air Water Fire) : animated violet : 156-170
e.g. Urtica 92 + Valerian 64 (156) = Earth
e.g. Urtica 92 + Valerian 64 + ESD (156) = Air
e.g. Urtica 92 + Valerian 64 + ESD + ESD (156) = Water
e.g. Urtica 92 + Valerian 64 + ESD + ESD + ESD (156) = Fire
Shape Change : irridescent indigo : 171-185
e.g. Utica 92 + Serpentina 88 (180)
Lightning Storm : fierce magenta : 186-200
e.g. Lunaria 99 + Utica 92 (191)
Fifth Circle
Hell Fire : dazzling orange yellow : 201-220
e.g. Lunaria 99 + Utica 92 + Mephista 23 (214)
Life or Death : glittering black : 221-230
e.g. Lunaria 99 + Lunaria 99 + Sigillium 25 (223) = Life
e.g. Lunaria 99 + Lunaria 99 + Sigillium 25 + ESD (223) = Death
Mortar & Pestles: (Cost as yet unknown)
Dark Wood : sandalwood
blue glass : smoky glass
red granite : polished granite
White Ceramic : glittering ceramic
Burnt Pewter : polished pewter
pink marble : Black Onyx
black diamond
obsidian
black moonstone
Black Tourmaline
black quartz
Herbalism Skill Rolls:
a Combined Skill = the average of the Hero's Wilderness Lore, Folk Lore and Magic Skills.
Xaisharn:
softly spoken, nature / woodland female elf, very slender 185cm tall
extremely long shimmering dark brown hair (as if stars twinkle therein), almond shaped dazzling emerald green eyes
Herb : Power : Amount : Cost: Amount = Number of Mixtures that can be made
Chelidonia 1 (5) 2GP
Centauria 4 (5) 3GP
Ginkgomae 8 (5) 4GP
Jusquiatanea 10 (4) 5GP
Lillium 14 (4) 6GP
Lovendae 18 (4) 7GP
Mephista 23 (3) 8gp
Sigillium 25 (3) 9GP
Orpheus 33 (3) 10GP
Perilla 41 (2) 12GP
Ashwagandha 50 (2) 14GP
Valerian 64 (2) 16GP
Azuria 72 (1) 18GP
Serpentina 88 (1) 20GP
Urtica 92 (1) 25GP
Lunaria 99 (1) 30GP
HERBS:
Common Name : Power Rating : In Nature Description : Scientific Name
Chelidonia : 1 : small yellow petals, blue grey leaves, yellow orange sap : (Chelidonium magus)
petals & leaves: dried, mixed & loosely crushed
sap: distilled into vivid yellow powder (Non component for mixture)
Centauria 4 : intense blue / red flower, spiny dark green leaves : (Centaurea pullata)
flower: dried & loosely crushed
leaves: dried & loosely crushed (when thrown, becomes an irritant) (Non Component for Mixtures)
Ginkgomae 8 : soft feathery light green fronds : (Ginkgo ginkgoidea)
fronds dried and finely crushed
Jusquiatanea 10 : dark blue double petal flower, shiny pink green needle leaves : (Jusquianus majorus)
flower: petals seperated & dried
Lillium 14 : white yellow or pink flower, cylindrical emerald green leaves : (Lilium candidum)
flower & leaves: dried, mixed & loosely crushed
Lillium E ? : (extremely rare) glowing violet flower spherical deep violet leaves : (Lilium candidum extradanaire)
flower: dried & finely crushed into glowing violet powder
leaves: soaked in water, turned into a paste
Lovendae 18 : lavender lilac flower, bottle green round leaves : (Lavandula spica)
flower & leaves: dried, mixed & loosely crushed
Mephista 23 : brilliant white flower, black stamen, long red leaves, pink sap : (Mephistae splendora)
flower & leaves: dried, mixed & finely crushed
stamen: dried, crushed into powder, mixed with water = poison
sap: distilled into dark pink powder
Sigillium 25 : large golden single flower, no leaves golden sap : (Sigillum aureum)
flower: dried & loosely crushed
sap: can be used directly as a healing ointment
Orpheus 33 : small light blue 5 petal flowers, dark blue leaves : (Orpheus singularus)
flower & leaves: dried, mixed & finely crushed
Perilla 41 : big thick red puple leaves : (Perilla frutescens)
leaves 1: dried & loosely crushed
leaves 2: when dried & crushed & mixed with honey
Ashwagandha 50 : light green bell shaped flower, dull green leaves : (Withania somnifera)
flower & leaves: dried, mixed & loosely crushed
Valerian 64 : aromatic white or pink flower, small yellow green leaves : (Valeriana officinalis)
flower: dried & Crushed mixed with water, used as a perfume (not used in the making of mixtures)
leaves: dried & loosely crushed
Azuria 72 : teal blue triangular petals, crimson tipped long thin green leaves : (Borago officinalis)
flower & leaves: dried, mixed & finely crushed
Serpentina 88 : black 4 petal flower (resembles a snake head), brilliant scarlet 3 prong leaves, thick scarlet sap : (Rauvolfia serpentina)
flower petals: seperated, dried & finely crushed
leaves: dried & loosely crushed
sap: (straight) used as a paralyzing poison
Sap: mixed with honey becomes a healing elixir
Urtica 92 : stinging eliptical orange green leaves : (Urtica dioica)
leaves: dried & finely crushed
Lunaria 99 : black dual petal dual flowers, needle black leaves, glowing black sap : 99
flower petals: seperated & dried
leaves: dried & finely crushed
sap: when ingested death occurs within 1 minute (No known cure)
Elven Silver Dust (ESD): Cost (TBA): used in mixtures as an opposite
Spell Name : Resulting Mixture : Range
First Circle:
Protection : pale yellow : 1-10
e.g. Ginkgomae 8 + Chelidonia 1 (9)
Fog : powder blue : 11-20
e.g. Lilium 14 + Centauria 4 (18)
Heal / Cause Minor Wounds : cool crimson : 21-30
e.g. Lovendae 18 + Jusquiatanea 10 (28) = Heal
e.g. Lovendae 18 + Jusquiatanea 10 + ESD (28) = Cause
Summon Hawk/Imp/Demonic Servant : soft gold : 31-40
e.g. Sigillium 25 + Ginkgomae 8 (33) = Hawk
e.g. Sigillium 25 + Ginkgomae 8 + ESD (33) = Imp
e.g. Sigillium 25 + Ginkgomae 8 + ESD + ESD (33) = Demonic Servant
Second Circle
Strength Weakness : vibrant purple : 41-50
e.g. Perilla 41 + Centauria 4 (45) = Strength
e.g. Perilla 41 + Centauria 4 + ESD (45) = Weakness
Command : warm jade : 51-60
e.g. Ashwagandha 50 + Ginkgomae 8 (58)
Levitate : glowing serulian: 61-70
e.g. Valerian 64 + Chelidonia 1 (65)
Cure / Cause Disease : blood red : 71-85
e.g. Azuria 72 + Jusquiatanea 10 (82) = Cure
e.g. Azuria 72 + Jusquiatanea 10 + ESD (82) = Cause
Third Circle
Banish Undead : snow white: 86-105
e.g. Serpentina 88 + Lillium 14 (102)
Wall : icy charcoal : 106-115
e.g. Urtica 92 + Mephista 23 (115)
Cure or cause Blindness : burnished copper : 116-135
e.g. Lunaria 99 + Lovendae 18 (117) = Cure
e.g. Lunaria 99 + Lovendae 18 + ESD (117) = Cause
Snake Speed: pearlescent black : 136-145
e.g. Serpentina 88 + Ashwagandha 50 (138)
Fourth Circle
Find : ghostly grey : 146-155
e.g. Lunaria 99 + Ashwagandha 50 (149)
Summon Elemental (Earth Air Water Fire) : animated violet : 156-170
e.g. Urtica 92 + Valerian 64 (156) = Earth
e.g. Urtica 92 + Valerian 64 + ESD (156) = Air
e.g. Urtica 92 + Valerian 64 + ESD + ESD (156) = Water
e.g. Urtica 92 + Valerian 64 + ESD + ESD + ESD (156) = Fire
Shape Change : irridescent indigo : 171-185
e.g. Utica 92 + Serpentina 88 (180)
Lightning Storm : fierce magenta : 186-200
e.g. Lunaria 99 + Utica 92 (191)
Fifth Circle
Hell Fire : dazzling orange yellow : 201-220
e.g. Lunaria 99 + Utica 92 + Mephista 23 (214)
Life or Death : glittering black : 221-230
e.g. Lunaria 99 + Lunaria 99 + Sigillium 25 (223) = Life
e.g. Lunaria 99 + Lunaria 99 + Sigillium 25 + ESD (223) = Death
Mortar & Pestles: (Cost as yet unknown)
Dark Wood : sandalwood
blue glass : smoky glass
red granite : polished granite
White Ceramic : glittering ceramic
Burnt Pewter : polished pewter
pink marble : Black Onyx
black diamond
obsidian
black moonstone
Black Tourmaline
black quartz