Hero Careers
Players should select one the many (41) Careers listed below as their starting Hero's profession.
A starting Hero comes with some starting equipment and if luck a few Gold Coins to something extra - see the the Equipment Section
Also if a new Hero has any Level in the Magic Skill - see the section on Spells and Magic to select their starting known spells.
A starting Hero comes with some starting equipment and if luck a few Gold Coins to something extra - see the the Equipment Section
Also if a new Hero has any Level in the Magic Skill - see the section on Spells and Magic to select their starting known spells.
Acolyte
The Acolyte is a studious kind of Hero, who uses their mind to solve problems. They are well studied, intelligent and have learnt a few minor spells. Their will, personality and brain are usually enough to get them by.
STATS
Health Points: 15 Offense: Dagger (3) Defense: 0 (Robes) Mana: 5 Move: 9 Luck: Appearance:
Peronality: Background: |
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Good (6) Charm Fair (5) Craftsmanship Basic (2) Dark Sight Humble (3) Endurance Excellent (7) Folk Lore |
Good (6) Healing
Fair (5) Magic Competent(4) Magic Resistance Humble (3) Marksmanship Basic (2) Might Humble (3) Roguery Poor (1) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/12)
Knife (Off 3)
Robe
Writing Kit
d6 Gold Coins
Knife (Off 3)
Robe
Writing Kit
d6 Gold Coins
Alchemist
The alchemist is another well-learned Hero. Their knowledge and intellect allow them to assist others. Their dabbling in spell lore, mysticism, mathematics, science, biology give them unique viewpoints on various situations.
STATS
Health Points: 15 Offense: Fists (1) Defense: 0 (Robes) Mana: 5 Move: 9 Luck:
SKILLS
Health Points: 15 Offense: Fists (1) Defense: 0 (Robes) Mana: 5 Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Good (6) Craftsmanship Basic (2) Dark Sight Humble (3) Endurance Excellent (7) Folk Lore |
Good (6) Healing
Fair (5) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Basic (2) Might Humble (3) Roguery Poor (1) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 1/12)
Alchemists Kit
Robe
d6 Gold Coins
Alchemists Kit
Robe
d6 Gold Coins
Archer
The Archer is a ‘bow for hire’. Their variety of skills and talents allows them to defeat enemies from a distance, or with a blade if up close.
STATS
Health Points: 25 Offense: Short Bow (6) Defense: 0 (Cloak) Move: 11 Luck:
SKILLS
Health Points: 25 Offense: Short Bow (6) Defense: 0 (Cloak) Move: 11 Luck:
SKILLS
Good (6) Agility
Good (6) Awareness Humble (3) Brawl Basic (2) Charm Competent (4) Craftsmanship Humble (3) Dark Sight Fair (5) Endurance Basic (2) Folk Lore |
Humble (3) Healing
Useless (0) Magic Poor (1) Magic Resistance Excellent (7) Marksmanship Competent (4) Might Fair (5) Roguery Competent (4) Sword-Play Fair (5) Wilderness Lore |
GEAR (Carry 2/14)
Short Bow
Cloak
Quiver of 2d6 Arrows
d6 Gold Coins
Short Bow
Cloak
Quiver of 2d6 Arrows
d6 Gold Coins
Barbarian
These hulking brutes use their impressive physical abilities to get through life. Their natural talents help them survive in the wild and live off the land. They tend to dislike civilized or underground areas, which they consider ‘unnatural’.
STATS
Health Points: 30 Offense: Great Club (10) Defense: 0 Move: 10 Luck:
SKILLS
Health Points: 30 Offense: Great Club (10) Defense: 0 Move: 10 Luck:
SKILLS
Fair (5) Agility
Competent (4) Awareness Good (6) Brawl Poor (1) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Humble (3) Healing
Useless (0) Magic Humble (3) Magic Resistance Competent (4) Marksmanship Excellent (7) Might Humble (3) Roguery Fair (5) Sword-Play Fair (5) Wilderness Lore |
GEAR (Carry 2/17)
Great Club (Off 10)
Loin Cloth
d6 Gold Coins
Great Club (Off 10)
Loin Cloth
d6 Gold Coins
Bard
The Bard is a ‘Jack of all Trades and master of None’. The Bard tries their hand at many things, but their biggest assets lay in their wide experience, alibility to tell a great story and their astounding, inspiring personality. Bards also usually sing, play music, juggle or engage in some other form of performance to earn extra coin, when the times are hard.
STATS
Health Points: 20 Offense: Sling (4) Defense: 0 Mana: 3 Move: 11 Luck:
SKILLS
Health Points: 20 Offense: Sling (4) Defense: 0 Mana: 3 Move: 11 Luck:
SKILLS
Good (6) Agility
Fair (5) Awareness Basic (2) Brawl Good (6) Charm Fair (5) Craftsmanship Poor (1) Dark Sight Competent (4) Endurance Good (6) Folk Lore |
Basic (2) Healing
Humble (3) Magic Hopeless (1) Magic Resistance Competent (4) Marksmanship Humble (3) Might Fair (5) Roguery Competent (4) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 3/13)
Pipe
Knife (Off 4)
Sling (Off 4)
Cloak
d6 Gold Coins
Pipe
Knife (Off 4)
Sling (Off 4)
Cloak
d6 Gold Coins
Bounty Hunter
No villain is safe from the relentless and persistent Bounty Hunter. Their wide range of skills assist in the tracking down, capture or the elimination of dangerous criminals or blood-thirsty monsters.
STATS
Health Points: 30 Offense: 8 (Short Sword) Defense: 1 (Leather Armour) Move: 10 Luck:
SKILLS
Health Points: 30 Offense: 8 (Short Sword) Defense: 1 (Leather Armour) Move: 10 Luck:
SKILLS
Fair (5) Agility
Excellent (7) Awareness Fair (5) Brawl Basic (2) Charm Humble (3) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Humble (3) Folk Lore |
Basic (2) Healing
Useless (0) Magic Poor (1) Magic Resistance Competent (4) Marksmanship Fair (5) Might Humble (3) Roguery Good (6) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 3/15)
Leather Armour (DEF 1)
Short Sword (ATT 8)
Rope
Leather Armour (DEF 1)
Short Sword (ATT 8)
Rope
Burglar
The Burglar can climb, sneak and infiltrate their way into anything from ancient trap-laden crypts to well guarded mansions. Their keen senses and quick reflexes assist them in their shady work, falling back to their combat abilities when cornered.
STATS
Health Points: 20 Offense: 5 (Knife) Defense: 0 Move: 11 Luck:
SKILLS
Health Points: 20 Offense: 5 (Knife) Defense: 0 Move: 11 Luck:
SKILLS
Good (6) Agility
Good (6) Awareness Basic (2) Brawl Humble (3) Charm Humble (3) Craftsmanship Fair (5) Dark Sight Competent (4) Endurance Fair (5) Folk Lore |
Basic (2) Healing
Useless (0) Magic Poor (1) Magic Resistance Fair (5) Marksmanship Competent (4) Might Excellent (7) Roguery Competent (4) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/14)
Lock-Picking Kit
Knife (ATT 5)
d6 Gold Coins
Lock-Picking Kit
Knife (ATT 5)
d6 Gold Coins
Conjurer
The Conjurer is a cross between a charlatan, sorcerer and con-man. They use their sharp and devious mind to get their way. If that is not enough than they can rely on their magical powers or their crafty and persuasive personality.
STATS
Health Points: 15 Offense: 8 (Short Sword) Defense: 0 Mana: 6 Move: 9 Luck:
SKILLS
Health Points: 15 Offense: 8 (Short Sword) Defense: 0 Mana: 6 Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Basic (2) Brawl Good (6) Charm Humble (3) Craftsmanship Fair (5) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Competent (4) Healing
Good (6) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Basic (2) Might Fair (5) Roguery Poor (1) Sword-Play Hopeless (1) Wilderness Lore |
GEAR (Carry 1/12)
Steel Mirror
Set of Plating Cards
d6 Gold Coins
Steel Mirror
Set of Plating Cards
d6 Gold Coins
Cleric
A member of a Religious order and a devote of their chosen god. The cleric has be tasked to go out into the world to serve their deity with conviction. Other favourable tasks include bringing favour to their god, spreading the word and recruiting new members into the fold. Sometimes the Cleric may do this with subtlety or other times overly dramatic words or actions. Knowledgeable, well-studied and persuasive the Cleric is a welcome addition to a party, bringing the power of a god on their side to support, heal or defeat their enemies.
STATS
Health Points: 15 Offense: 5 (Staff) Defense: 0 (Robes) Mana: 6 Move: 9 Luck:
SKILLS
Health Points: 15 Offense: 5 (Staff) Defense: 0 (Robes) Mana: 6 Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Good (6) Charm Fair (5) Craftsmanship Basic (2) Dark Sight Humble (3) Endurance Fair (5) Folk Lore |
Excellent (7) Healing
Good (6) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Humble (3) Might Poor (1) Roguery Basic (2) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/13)
Robe
Staff (Off 5)
Holy Symbol (of Chosen Diety)
Bandages (3 uses)
Robe
Staff (Off 5)
Holy Symbol (of Chosen Diety)
Bandages (3 uses)
Conman
Sharper than a razor’s edge the Con-man uses their incredible charisma, cunning intelligence and keen senses. They have little in the way of combat skills, but who needs to fight if you can convince someone else to do it for you?
STATS
Health Points: 15 Defense: 3 (Knife) Defense: 0 (Fine Clothes) Move: 10 Luck:
SKILLS
Health Points: 15 Defense: 3 (Knife) Defense: 0 (Fine Clothes) Move: 10 Luck:
SKILLS
Good (6) Agility
Good (6) Awareness Humble (3) Brawl Excellent (7) Charm Competent (4) Craftsmanship Competent (4) Dark Sight Humble (3) Endurance Fair (5) Folk Lore |
Basic (2) Healing
Useless (0) Magic Competent (4) Magic Resistance Fair (5) Marksmanship Basic (2) Might Fair (5) Roguery Humble (3) Sword-Play Poor (1) Wilderness Lore |
GEAR (Carry 3/12)
Forgery Kit
Disguise Kit
Knife (Off 3)
Fine Clothes
Forgery Kit
Disguise Kit
Knife (Off 3)
Fine Clothes
Crusader
The Crusader is a zealous warrior, well trained in the art of war. With a burning desire they complete their tasks from their order, usually with brute force and bloodied blade. The Crusader is the fist of the religious order they belong to. It is their duty is to follow orders and serve the order no matter what.
STATS
Health Points: 30 Offense: 9 (Mace) Defense: 3 (Ring Mail and Shield) Move: 7 Luck:
SKILLS
Health Points: 30 Offense: 9 (Mace) Defense: 3 (Ring Mail and Shield) Move: 7 Luck:
SKILLS
Humble (3) Agility
Competent (4) Awareness Fair (5) Brawl Humble (3) Charm Basic (2) Craftsmanship Poor (1) Dark Sight Good (6) Endurance Fair (5) Folk Lore |
Competent (4) Healing
Useless (0) Magic Fair (5) Magic Resistance Competent (4) Marksmanship Good (6) Might Basic (2) Roguery Excellent (7) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 3/16)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Cut Purse
This sneaky, sly Hero is adept at all sorts of cunning theft. Their keen senses and lightning reflexes make it easy for them to take the loot from their mark.
STATS
Health Points: 20 Offense: 5 (Knife) Defense: 0 (Cloak) Move: 13 Luck:
SKILLS
Health Points: 20 Offense: 5 (Knife) Defense: 0 (Cloak) Move: 13 Luck:
SKILLS
Excellent (7) Agility
Good (6) Awareness Humble (3) Brawl Humble (3) Charm Basic (2) Craftsmanship Fair (5) Dark Sight Competent (4) Endurance Fair (5) Folk Lore |
Basic (2) Healing
Useless (0) Magic Poor (1) Magic Resistance Fair (5) Marksmanship Competent (4) Might Good (6) Roguery Competent (4) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 3/14)
Lock-Picking Kit
Trap-Springing Kit
Knife (Off 5)
Cloak
Lock-Picking Kit
Trap-Springing Kit
Knife (Off 5)
Cloak
Dark-Elvin Rogue
Sly, sneaky and devious, this Hero prefers the shadows. Quick of blade and tongue, the Dark Elvin Rogue likes to use their wits and skill to empty treasure filled caverns during their adventures.
STATS
Health Points: 20 Offense: 4 (Knife) Defense: 0 (Cloak) Move: 13 Luck:
SKILLS
Health Points: 20 Offense: 4 (Knife) Defense: 0 (Cloak) Move: 13 Luck:
SKILLS
Good (6) Agility
Fair (5) Awareness Competent (4) Brawl Competent (4) Charm Basic (2) Craftsmanship Good (6) Dark Sight Competent (4) Endurance Basic (2) Folk Lore |
Poor (1) Healing
Useless (0) Magic Humble (3) Magic Resistance Fair (5) Marksmanship Humble (3) Might Excellent (7) Roguery Fair (5) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/13)
Lock-Picking Kit
Knife (ATT 4)
Cloak
Lock-Picking Kit
Knife (ATT 4)
Cloak
Dark-Elvin Warlock
These mysterious, sinister Heroes use their devious intellect, occult powers, and dark sorcery to achieve their secretive goals. Summoning hideous and sometimes demonic creatures in their thirst for arcane artifacts, hidden text, and powerful forbidden spell books.
STATS
Health Points: 10 Offense: 3 (Knife) Defense: 0 (Robe) Mana: 7 Move: 10 Luck:
SKILLS
Health Points: 10 Offense: 3 (Knife) Defense: 0 (Robe) Mana: 7 Move: 10 Luck:
SKILLS
Fair (5) Agility
Fair (5) Awareness Useless (0) Brawl Competent (4) Charm Poor (1) Craftsmanship Good (6) Dark Sight Basic (2) Endurance Fair (5) Folk Lore |
Humble (3) Healing
Excellent (7) Magic Competent (4) Magic Resistance Competent (4) Marksmanship Basic (2) Might Good (6) Roguery Humble (3) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/12)
Robe
Knife (Off 3)
Writing Kit
d6 Gold Coins
Robe
Knife (Off 3)
Writing Kit
d6 Gold Coins
Druid
A Druid is both a sorcerer and priest of nature. Their knowledge and wisdom give them excellent skills for survival, not only for themselves, but also for other comrades or animals. Druids prefer the simpler life of the wilderness to towns or cities.
STATS
Health Points: 20 Offense: 5 (Staff) Defense: 0 (Robe) Mana: 6 Move: 8 Luck:
SKILLS
Health Points: 20 Offense: 5 (Staff) Defense: 0 (Robe) Mana: 6 Move: 8 Luck:
SKILLS
Humble (3) Agility
Fair (5) Awareness Useless (0) Brawl Competent (4) Charm Competent (4) Craftsmanship Humble (3) Dark Sight Competent (4) Endurance Fair (5) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Basic (2) Marksmanship Humble (3) Might Poor (1) Roguery Basic (2) Sword-Play Excellent (7) Wilderness Lore |
GEAR (Carry 1/13)
Staff (Off 5)
Robe
Staff (Off 5)
Robe
Dwarven Sneak
Sly, devious and cunning, the Dwarf Sneak has an unsatiable lust for gold and gems. They rob, lie, cheat and steal to find the secret way to hidden loot in castles, tombs or monster infested dungeons. Some say they can smell a gem from 100 paces.
STATS
Health Points: 25 Offense: 5 (Knife) Defense: 0 (Cloak) Move: 9 Luck:
SKILLS
Health Points: 25 Offense: 5 (Knife) Defense: 0 (Cloak) Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Fair (5) Brawl Humble (3) Charm Basic (2) Craftsmanship Good (6) Dark Sight Fair (5) Endurance Basic (2) Folk Lore |
Poor (1) Healing
Useless (0) Magic Humble (3) Magic Resistance Competent (4) Marksmanship Competent (4) Might Excellent (7) Roguery Good (6) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/14)
Lock-Picking Kit
Knife (Off 5)
Cloak
Lock-Picking Kit
Knife (Off 5)
Cloak
|
|
|
Dwarven Marksman
Master of black-powder weapons and a like of explosions and loud noises, the Dwarven Marksman is a noisy and useful addition to party of adventurers. With a keen eye and a crack shot he creeps their way through the monster infested wildness or dank, dungeon-dwelling depths in search of their hunted mark.
STATS
Health Points: 30 Offense: 7 (Hand Crossbow) Defense (DEF): 0 (Cloak) Move: 8 Luck:
SKILLS
Health Points: 30 Offense: 7 (Hand Crossbow) Defense (DEF): 0 (Cloak) Move: 8 Luck:
SKILLS
Humble (3) Agility
Good (6) Awareness Humble (3) Brawl Poor (1) Charm Fair (5) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Basic (2) Healing
Useless (0) Magic Humble (3) Magic Resistance Excellent (7) Marksmanship Competent (4) Might Fair (5) Roguery Fair (5) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/14)
Cloak
Hand Crossbow (ATT 7)
Quarrel of 2d6 Crossbow bolts
Cloak
Hand Crossbow (ATT 7)
Quarrel of 2d6 Crossbow bolts
Dwarven Rune Priest
Ancient and learned, Dwarven Rune Priests have studied and unlocked the powerful secrets of Rune-craft. This rare and secret society of dwarves are able to unleash the primordial magical force held within these mystical designs, to aid fellow adventures in their quest for the destruction of evil. Part warrior, part priest and a whole lot of dwarf, Rune Priests are fun Hero to play.
STATS
Health Points: 35 Offense: 9 (Mace) Defense: 1 (Leather) Mana: 6 Move: 8 Luck:
SKILLS
Health Points: 35 Offense: 9 (Mace) Defense: 1 (Leather) Mana: 6 Move: 8 Luck:
SKILLS
Humble (3) Agility
Humble (3) Awareness Humble (3) Brawl Basic (2) Charm Competent (4) Craftsmanship Fair (5) Dark Sight Excellent (7) Endurance Competent (4) Folk Lore |
Fair (5) Healing
Good (6) Magic Fair (5) Magic Resistance Basic (2) Marksmanship Good (6) Might Useless (0) Roguery Competent (4) Sword-Play Poor (1) Wilderness Lore |
GEAR (Carry 2/16)
Leather Armour (DEF 1)
Mace (Off 9)
Leather Armour (DEF 1)
Mace (Off 9)
Dwarven Warrior
Ancient, grizzled, experienced and tougher than dragonscale boots! The Dwarven Warrior is a skilled fighter, bringing his strong combat abilities against any would-be villian, or snarling dungeon-crawling beast.
STATS
Health Points: 35 Offense: 9 (Mace) Defense: 3 (Ring Mail and Shield) Move: 7 Luck:
SKILLS
Health Points: 35 Offense: 9 (Mace) Defense: 3 (Ring Mail and Shield) Move: 7 Luck:
SKILLS
Humble (3) Agility
Competent (4) Awareness Fair (5) Brawl Poor (1) Charm Fair (5) Craftsmanship Fair (5) Dark Sight Excellent (7) Endurance Humble (3) Folk Lore |
Basic (2) Healing
Useless (0) Magic Competent (4) Magic Resistance Competent (4) Marksmanship Good (6) Might Humble (3) Roguery Good (6) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 3/15)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Elvin Blade Dancer
The Blade Dancer moves like a leaf in a storm. Leaping, dancing, spinning, ducking, weaving, flipping their way around their opponents, while slicing them with their delicate blades. This formidable warrior uses their skill and speed to outclass and dominate their enemies in combat, making use of their lightning reflexes to evade attacks rather than relying on heavy armour.
STATS
Health Points: 25 Offense: 8 (Short Sword) Defense: 0 Move: 12 Luck:
SKILLS
Health Points: 25 Offense: 8 (Short Sword) Defense: 0 Move: 12 Luck:
SKILLS
Excellent (7) Agility
Good (6) Awareness Fair (5) Brawl Humble (3) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Fair (5) Endurance Poor (1) Folk Lore |
Basic (2) Healing
Useless (0) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Fair (5) Might Humble (3) Roguery Good (6) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 1/15)
Short Sword (Off 8)
d6 Gold Coins
Short Sword (Off 8)
d6 Gold Coins
Elvin Druid
The elves usually have a special connection to the forest and in the case of the Elvin Druid this is magnified one hundredfold. A priest of nature, friend and guardian of the wilderness and the abundant variety of fauna and flora within. They prefer the company of animals and trees rather than the crowds of city. Healer, sorcerer, botanist and herbalist the Elvin Druid makes a great support member to a party.
STATS
Health Points: 15 Offense: 3 (Staff) Defense: 0 (Robe) Mana: 6 Move: 8 Luck:
SKILLS
Health Points: 15 Offense: 3 (Staff) Defense: 0 (Robe) Mana: 6 Move: 8 Luck:
SKILLS
Humble (3) Agility
Fair (5) Awareness Useless (0) Brawl Competent (4) Charm Competent (4) Craftsmanship Competent (4) Dark Sight Humble (3) Endurance Fair (5) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Humble (3) Marksmanship Poor (1) Might Basic (2) Roguery Basic (2) Sword-Play Excellent (7) Wilderness Lore |
GEAR (Carry 4/11)
Staff (OFF 3)
Robe
3 Rations
Staff (OFF 3)
Robe
3 Rations
Elvin Ranger
This elvin Hero lives in the forests, a protector of nature and her inhabitants. Their incredible wilderness skills and combat abilities are are an asset against the forces of evil.
STATS
Health Points: 20 Offense: 5 (Short Bow) Defense: 0 (Cloak) Move: 10 Luck:
SKILLS
Health Points: 20 Offense: 5 (Short Bow) Defense: 0 (Cloak) Move: 10 Luck:
SKILLS
Fair (5) Agility
Fair (5) Awareness Basic (2) Brawl Basic (2) Charm Competent (4) Craftsmanship Fair (5) Dark Sight Competent (4) Endurance Poor (1) Folk Lore |
Humble (3) Healing
Useless (0) Magic Humble (3) Magic Resistance Good (6) Marksmanship Humble (3) Might Competent (4) Roguery Good (6) Sword-Play Excellent (7) Wilderness Lore |
GEAR (Carry 2/13)
Cloak
Short Bow
2d6 Arrows
d6 Gold Coins
Cloak
Short Bow
2d6 Arrows
d6 Gold Coins
Elvin Wizard
Centuries of study, research and magic training have endowed the Elvin Wizard to expand upon their vast knowledge, sorcerous power and arcane defenses. These intelligent and charming Heroes use their incredible minds and supernatural abilities to bring peace and protect the good through out the realm.
STATS
Health Points: 10 Attack : 3 (Staff) Defense: 0 (Robe) Mana: 7 Move: 9 Luck:
SKILLS
Health Points: 10 Attack : 3 (Staff) Defense: 0 (Robe) Mana: 7 Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Humble (3) Craftsmanship Competent (4) Dark Sight Basic (2) Endurance Good (6) Folk Lore |
Competent (4) Healing
Excellent (7) Magic Good (6) Magic Resistance Humble (3) Marksmanship Poor (1) Might Humble (3) Roguery Basic (2) Sword-Play Fair (5) Wilderness Lore |
GEAR (Carry 2/11)
Robe
Staff
Writing Kit
Robe
Staff
Writing Kit
Footpad
The Footpad is a low-life Hero. Anything from banditry, arson, murder, hi-jack, abduction and theft are their usual duties. Occasionally there is still some humanity left in the Footpad’s heart, as they put their distasteful skills to work for a greater good, or perhaps it's just for the riches of a treasure filled dungeon.
STATS
Health Points: 20 Offense: 5 (Club) Defense: 0 (None) Move: 10 Luck:
SKILLS
Health Points: 20 Offense: 5 (Club) Defense: 0 (None) Move: 10 Luck:
SKILLS
Fair (5) Agility
Good (6) Awareness Competent (4) Brawl Poor (1) Charm Basic (2) Craftsmanship Good (6) Dark Sight Competent (4) Endurance Humble (3) Folk Lore |
Humble (3) Healing
Useless (0) Magic Basic (2) Magic Resistance Fair (5) Marksmanship Competent (4) Might Excellent (7) Roguery Fair (5) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/14)
Club
Lock-Picking Kit
d6 Gold Coins
Club
Lock-Picking Kit
d6 Gold Coins
Gladiator
This brutish Hero has had a savage upbringing in the gladiatorial arenas of the largest cities, before managing to fight his way to victory and earn his freedom. He has decided to try his hand at being an adventurer. His vicious skills come in handy in the depths of a dungeon, where his excellent close combat skills help to dominate his foes.
STATS
Health Points: 30 Offense: 9 (Spear) Defense: 1 (Shield) Move: 10 Luck:
SKILLS
Health Points: 30 Offense: 9 (Spear) Defense: 1 (Shield) Move: 10 Luck:
SKILLS
Fair (5) Agility
Competent (4) Awareness Fair (5) Brawl Poor(1) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Competent (4) Healing
Useless (0) Magic Humble (3) Magic Resistance Fair (5) Marksmanship Good (6) Might Humble (3) Roguery Excellent (7) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/16)
Spear
Shield
Spear
Shield
Gnomish Tinkersmith
Don’t let the name of the profession fool you! A Tinkersmith can be a down right sneaky, lying rogue. His keen senses, knowledge and mechanical skills can assist in many a situation in the deep, dark confines of trap filled dungeon. Oh, and don't forget they also have a few magic tricks up their sleeve!
STATS
Health Points: 15 Offense: 3 (Wrench) Defense: 0 (None) Mana: 3 Move: 10 Luck:
SKILLS
Health Points: 15 Offense: 3 (Wrench) Defense: 0 (None) Mana: 3 Move: 10 Luck:
SKILLS
Fair (5) Agility
Good (6) Awareness Useless (0) Brawl Fair (5) Charm Excellent (7) Craftsmanship Fair (5) Dark Sight Humble (3) Endurance Humble (3) Folk Lore |
Poor (1) Healing
Humble (3) Magic Competent (4) Magic Resistance Competent (4) Marksmanship Basic (2) Might Good (6) Roguery Basic (2) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/12)
Lock-Picking Kit
Trap-Removal Kit
Wrench (Club)
Lock-Picking Kit
Trap-Removal Kit
Wrench (Club)
Gnomish Treasure Hunter
STATS
Health Points: 15 Offense: 3 (Club) Defense: 0 (None) Mana: 3 Move: 9 Luck:
SKILLS
Health Points: 15 Offense: 3 (Club) Defense: 0 (None) Mana: 3 Move: 9 Luck:
SKILLS
Multi-skilled and possessing minor magical ability, Gnomish Treasure Hunters' use their wide away of experience to empty the dark catacombs beneath the ground of their hidden loot. Sharp and resourceful, a rare gem always brings a twinkle to their eye.
Competent (4) Agility
Good (6) Awareness Poor (1) Brawl Competent (4) Charm Fair (5) Craftsmanship Good (6) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Hopeless (1) Healing
Humble (3) Magic Fair (5) Magic Resistance Humble (3) Marksmanship Basic (2) Might Fair (5) Roguery Basic (2) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/12)
Lock-Picking Kit
Club
d6 Gold Coins
Lock-Picking Kit
Club
d6 Gold Coins
Halfling Trap Finder
Sharper than a dwarven axe, quicker than a giant dragon-fly. Trap Finders are rare and an extremely useful addition to an adventuring party. Not only are they helpful against the hidden dangers of a labyrinth, they are also excellent scouts, lock-picks, craftsmen and marksmen. Their line of work, size and skills make them stealthy and silent when needed.
STATS
Health Points: 15 Offense: 3 (Knife) Defense: 0 (None) Move: 10 Luck:
SKILLS
Health Points: 15 Offense: 3 (Knife) Defense: 0 (None) Move: 10 Luck:
SKILLS
Fair (5) Agility
Excellent (7) Awareness Poor (1) Brawl Competent (4) Charm Fair (5) Craftsmanship Good (6) Dark Sight Humble (3) Endurance Competent (4) Folk Lore |
Basic (2) Healing
Useless (0) Magic Humble (3) Magic Resistance Fair (5) Marksmanship Basic (2) Might Good (6) Roguery Humble (3) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 3/12)
Lock-Picking Kit
Trap-Springer Kit
Knife
Lock-Picking Kit
Trap-Springer Kit
Knife
Halfling Woodsman
Small, quick, knowledgeable and skilled. The Halfling Woodsman is a great scout, marksman, hunter and guide. Preferring the endless possibilities of adventure and discovery of the great outdoors, they are excellent companions in a party bound for riches and glory all over the realm.
STATS
Health Points: 15 Offense: 4 (Short Bow) Defense: 0 (Cloak) Move: 11 Luck:
SKILLS
Health Points: 15 Offense: 4 (Short Bow) Defense: 0 (Cloak) Move: 11 Luck:
SKILLS
Good (6) Agility
Excellent (7) Awareness Poor (1) Brawl Competent (4) Charm Competent (4) Craftsmanship Fair (5) Dark Sight Humble (3) Endurance Humble (3) Folk Lore |
Basic (2) Healing
Useless (0) Magic Humble (3) Magic Resistance Fair (5) Marksmanship Basic (2) Might Fair (5) Roguery Competent (4) Sword-Play Good (6) Wilderness Lore |
GEAR (Carry 3/12)
Short Bow
2d6 Arrows
Ration
Cloak
Short Bow
2d6 Arrows
Ration
Cloak
Halfling Wizard
Rare and unique. The Halfling Wizard knows what is like to be different. Self-taught and educated, decades of experience have been used to develop and refine their natural talents and sorcerous powers.
STATS
Health Points: 10 Offense: 3 (Staff) Defense: 0 (Cloak) Move: 11 Mana: 6 Luck:
SKILLS
Health Points: 10 Offense: 3 (Staff) Defense: 0 (Cloak) Move: 11 Mana: 6 Luck:
SKILLS
Good (6) Agility
Good (6) Awareness Basic (2) Brawl Fair (5) Charm Humble (3) Craftsmanship Fair (5) Dark Sight Basic (2) Endurance Competent (4) Folk Lore |
Competent (4) Healing
Good (6) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Poor (1) Might Humble (3) Roguery Poor (1) Sword-Play Fair (5) Wilderness Lore |
GEAR (Carry 2/11)
Staff
Ration
Cloak
d6 Gold Coins
Staff
Ration
Cloak
d6 Gold Coins
Herbalist
The Herbalist’s botanical knowledge is great. They can sometimes be found working as physicians and healers in towns. They are well studied and usually well traveled. Herbalists usually know a few minor spells to assist with the healing and recovery of injured Heroes. Many a dying Hero’s life has been saved by a talented Herbalist.
STATS
Health Points: 15 Offense: 3 (Knife) Defense: 0 (Cloak) Move: 9 Mana: 4 Luck:
SKILLS
Health Points: 15 Offense: 3 (Knife) Defense: 0 (Cloak) Move: 9 Mana: 4 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Competent (4) Craftsmanship Humble (3) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Excellent (7) Healing
Competent (4) Magic Fair (5) Magic Resistance Basic (2) Marksmanship Basic (2) Might Humble (3) Roguery Poor (1) Sword-Play Good (6) Wilderness Lore |
GEAR (Carry 2/12)
Knife
Alchemy Kit
Cloak
d6 Gold Coins
Knife
Alchemy Kit
Cloak
d6 Gold Coins
Knight
The Knight is a proud and noble warrior, skilled and educated in the ways of battle. He is well trained in mind and body. Seeking fairness and to right the wrongs of the world, using his sword arm and his bold heart.
STATS
Health Points: 30 Offense: 9 (Mace) Defense: 3 (Ring Mail & Shield) Move: 9 Luck:
SKILLS
Health Points: 30 Offense: 9 (Mace) Defense: 3 (Ring Mail & Shield) Move: 9 Luck:
SKILLS
Fair (5) Agility
Humble (3) Awareness Fair (5) Brawl Fair (5) Charm Basic (2) Craftsmanship Poor (1) Dark Sight Good (6) Endurance Competent (4) Folk Lore |
Competent (4) Healing
Useless (0) Magic Humble (3) Magic Resistance Competent (4) Marksmanship Good (6) Might Basic (2) Roguery Excellent (7) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 3/16)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Mace (Off 9)
Ring Mail (DEF 2, Medium Armour)
Shield (DEF +1)
Mage
A man of magic and science. The Mage studies, learns and applies all the knowledge he gains. Be it the mysteries of spell craft, mathematics, history, philosophy or other forms of academia. He uses his mind and magic to overcome obstacles in his path for more knowledge and to reveal the secrets of more arcane power.
STATS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Competent (4) Craftsmanship Basic (2) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Fair (5) Healing
Excellent (7) Magic Good (6) Magic Resistance Humble (3) Marksmanship Basic (2) Might Humble (3) Roguery Poor (1) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/12)
Staff
Writing Kit
Robe
Staff
Writing Kit
Robe
Mercenary
This simple Hero uses their physical skills to sell their sword arm to the highest bidder. They could be a bouncer, guard or soldier in the employ of an official or noble. A Mercenary is usually fairly well traveled and can rely on their solid combat abilities.
STATS
Health Points: 30 Offense: 9 (Spear) Defense: 2 (Leather & Shield) Move: 10 Luck:
SKILLS
Health Points: 30 Offense: 9 (Spear) Defense: 2 (Leather & Shield) Move: 10 Luck:
SKILLS
Fair (5) Agility
Competent (4) Awareness Fair (5) Brawl Basic (2) Charm Humble (3) Craftsmanship Humble (3) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Humble (3) Healing
Useless (0) Magic Poor (1) Magic Resistance Fair (5) Marksmanship Good (6) Might Competent (4) Roguery Excellent (7) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 3/16)
Spear (Off 9)
Leather Armour (DEF 1)
Shield (DEF +1)
Spear (Off 9)
Leather Armour (DEF 1)
Shield (DEF +1)
Monk
Monks are students of martial arts and philosophy. Driven by will, determination and the pursuit of perfection, Monks are great, unarmed fighters seeking to right the injustices of the world.
STATS
Health Points: 30 Offense: 4 (Fists) Defense: 0 (None) Move: 11 Luck:
SKILLS
Health Points: 30 Offense: 4 (Fists) Defense: 0 (None) Move: 11 Luck:
SKILLS
Good (6) Agility
Fair (5) Awareness Excellent (7) Brawl Humble (3) Charm Poor (1) Craftsmanship Humble (3) Dark Sight Good (6) Endurance Competent (4) Folk Lore |
Competent (4) Healing
Useless (0) Magic Basic (2) Magic Resistance Competent (4) Marksmanship Fair (5) Might Humble (3) Roguery Fair (5) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 0/15)
Robe
d6 Gold Coins
Robe
d6 Gold Coins
Mystic
The Mystic is a cross between a Monk, Priest and Wizard, all rolled into one! This Hero is great at trying all sorts of things, as they are well studied and traveled.
STATS
Health Points: 20 Offense: 6 (Staff) Defense: 0 (Robes) Move: 10 Mana: 4 Luck:
SKILLS
Health Points: 20 Offense: 6 (Staff) Defense: 0 (Robes) Move: 10 Mana: 4 Luck:
SKILLS
Fair (5) Agility
Good (6) Awareness Fair (5) Brawl Good (6) Charm Poor (1) Craftsmanship Useless (0) Dark Sight Competent (4) Endurance Excellent (7) Folk Lore |
Humble (3) Healing
Competent (4) Magic Basic (2) Magic Resistance Humble (3) Marksmanship Competent (4) Might Humble (3) Roguery Fair (5) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 0/14)
Staff
Robe
d6 Gold Coins
Staff
Robe
d6 Gold Coins
Necromancer
Master of mysterious, arcane sorcery and dark magic the Necromancer can raise the dead to do their bidding. This dark Hero is not only a powerful spell-caster and summoner, but also a learned scholar, physician, and practitioner of the secrets of science and experimentation.
STATS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robes) Move: 9 Mana: 7 Luck:
SKILLS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robes) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Humble (3) Charm Competent (4) Craftsmanship Good (6) Dark Sight Humble (3) Endurance Fair (5) Folk Lore |
Good (6) Healing
Excellent (7) Magic Fair (5) Magic Resistance Humble (3) Marksmanship Basic (2) Might Competent (4) Roguery Poor (1) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 0/12)
Staff
Robe
d6 Gold Coins
Staff
Robe
d6 Gold Coins
Ninja
These deadly rogues are good fighters, assassins and thieves. Adept at stealth, martial arts, combined with good reflexes makes a Ninja a dangerous foe.
STATS
Health Points: 25 Offense: 8 (Short Sword) Defense: 0 (Ninja Suit) Move: 13 Luck:
SKILLS
Health Points: 25 Offense: 8 (Short Sword) Defense: 0 (Ninja Suit) Move: 13 Luck:
SKILLS
Excellent (7) Agility
Competent (4) Awareness Good (6) Brawl Basic (2) Charm Poor (1) Craftsmanship Competent (4) Dark Sight Fair (5) Endurance Basic (2) Folk Lore |
Humble (3) Healing
Useless (0) Magic Humble (3) Magic Resistance Competent (4) Marksmanship Fair (5) Might Good (6) Roguery Fair (5) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 1/15)
Short Sword
Ninja Suit
d6 Gold Coins
Short Sword
Ninja Suit
d6 Gold Coins
Orcish Hunter
"If you can kill it, you can cook it!", tends to be the Orcish Hunter's motto. These Heroes come from the barren wastelands, they are tough, self reliant and adaptable. They have great hunting and survival skills, are excellent marksman, and are rugged and durable.
STATS
Health Points: 30 Offense: 8 (Javelin) Defense: 1 (Furs) Move: 9 Luck:
SKILLS
Health Points: 30 Offense: 8 (Javelin) Defense: 1 (Furs) Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Competent (4) Brawl Poor (1) Charm Humble (3) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Humble (3) Healing
Useless (0) Magic Basic (2) Magic Resistance Good (6) Marksmanship Fair (5) Might Humble (3) Roguery Fair (5) Sword-Play Excellent (7) Wilderness Lore |
GEAR (Carry 3/15)
2 x Javelins
Furs
2 x Javelins
Furs
Orcish Pit Fighter
This brutish Hero has had a savage upbringing in the gladiatorial arenas of the largest cities, before managing kill his captors and escape. Being a fugitive has led him to the life of an adventurer, to earn his living. His vicious skills come in handy in the depths of a dungeon, where his excellent close combat skills help to dominate his foes.
STATS
Health Points: 30 Offense: 10 (Mace) Defense: 2 (Leather & Shield) Move: 10 Luck:
SKILLS
Health Points: 30 Offense: 10 (Mace) Defense: 2 (Leather & Shield) Move: 10 Luck:
SKILLS
Fair (5) Agility
Competent (4) Awareness Fair (5) Brawl Poor (1) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Basic (2) Folk Lore |
Competent (4) Healing
Useless (0) Magic Humble (3) Magic Resistance Fair (5) Marksmanship Good (6) Might Humble (3) Roguery Excellent (7) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 3/16)
Mace
Shield
Leather Armour
Mace
Shield
Leather Armour
Orcish Witch Doctor
Superstition, voodoo and black magic are the Witch Doctor's sinister tools to achieve their mysterious goals. Perhaps it is their desire for more knowledge, or curiosity for arcane artefacts that can be used for unknown rituals of dark origin.
STATS
Health Points: 30 Offense: 5 (Staff) Defense: 0 (None) Move: 9 Mana: 6 Luck:
SKILLS
Health Points: 30 Offense: 5 (Staff) Defense: 0 (None) Move: 9 Mana: 6 Luck:
SKILLS
Competent (4) Agility
Competent (4) Awareness Poor (1) Brawl Poor (1) Charm Competent (4) Craftsmanship Fair (5) Dark Sight Fair (5) Endurance Humble (3) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Humble (3) Marksmanship Humble (3) Might Basic (2) Roguery Basic (2) Sword-Play Good (6) Wilderness Lore |
GEAR (Carry 1/13)
Staff
Robe
d6 Gold Crowns
Staff
Robe
d6 Gold Crowns
Paladin
Part Knight, part Priest. The Paladin is a holy and pious warrior. Granted divine magic from his deity and a life of warfare training and discipline, the paladin is a just and bold Hero.
STATS
Health Points: 35 Offense: 8 (Mace) Defense: 2 (Ring Mail) Move: 8 Mana: 4 Luck:
SKILLS
Health Points: 35 Offense: 8 (Mace) Defense: 2 (Ring Mail) Move: 8 Mana: 4 Luck:
SKILLS
Competent (4) Agility
Humble (3) Awareness Humble (3) Brawl Fair (5) Charm Basic (2) Craftsmanship Poor (1) Dark Sight Excellent (7) Endurance Fair (5) Folk Lore |
Competent (4) Healing
Competent (4) Magic Good (6) Magic Resistance Humble (3) Marksmanship Fair (5) Might Useless (0) Roguery Good (6) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 1/14)
Mace
Ring Mail (DEF 2, Medium Armour)
Mace
Ring Mail (DEF 2, Medium Armour)
Pirate
Normally hanging from the rigging aboard a galleon, cutlass and flint-lock in hand. This shady Hero has swapped their sea-legs for their land-legs so they can empty the treasure chests in the deepest, darkest dungeons of the land. When sober, the Pirate has quite "unorthodox" methods for getting things done, that usually do not stray inside the limitations of the law.
STATS
Health Points: 25 Offense: 8 (Cutlas) Defense: 0 (None) Move: 12 Luck:
SKILLS
Health Points: 25 Offense: 8 (Cutlas) Defense: 0 (None) Move: 12 Luck:
SKILLS
Excellent (7) Agility
Competent (4) Awareness Competent (4) Brawl Humble (3) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Fair (5) Endurance Humble (3) Folk Lore |
Basic (2) Healing
Useless (0) Magic Poor (1) Magic Resistance Fair (5) Marksmanship Fair (5) Might Good (6) Roguery Good (6) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/15)
Cutlas (Short Sword)
Wine Skin
Cutlas (Short Sword)
Wine Skin
Priest
Devout follower and loyal servant to their chosen god. The Priest is the party's spiritual guide and brings their god's blessings to aid the party in the destruction of evil.
STATS
Health Points: 20 Offense: 5 (Staff) Defense: 0 (Robe) Move: 8 Mana: 6 Luck:
SKILLS
Health Points: 20 Offense: 5 (Staff) Defense: 0 (Robe) Move: 8 Mana: 6 Luck:
SKILLS
Humble (3) Agility
Fair (5) Awareness Useless (0) Brawl Good (6) Charm Fair (5) Craftsmanship Basic (2) Dark Sight Competent (4) Endurance Fair (5) Folk Lore |
Excellent (7) Healing
Good (6) Magic Competent (4) Magic Resistance Humble (3) Marksmanship Humble (3) Might Poor (1) Roguery Basic (2) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 1/13)
Staff
Holy Symbol
Robe
d6 Gold Crowns
Staff
Holy Symbol
Robe
d6 Gold Crowns
|
|
|
Samurai Warrior
Bound by a code of honor , the Samurai only fights if necessary. Preferring to serve and dedicate his exceptional martial skills to a lord (or shogun) to assist in achieving their goals. Highly skilled and disciplined, ferocious, yet clam and measured, the Samurai is a challenging and worthwhile Hero to play.
STATS
Health Points: 30 Offense: 9 (Long Sword) Defense: 0 (None) Move: 11 Luck:
SKILLS
Health Points: 30 Offense: 9 (Long Sword) Defense: 0 (None) Move: 11 Luck:
SKILLS
Good (6) Agility
Fair (5) Awareness Fair (5) Brawl Humble (3) Charm Basic (2) Craftsmanship Competent (4) Dark Sight Good (6) Endurance Competent (4) Folk Lore |
Humble (3) Healing
Useless (0) Magic Poor (1) Magic Resistance Competent (4) Marksmanship Fair (5) Might Basic (2) Roguery Excellent (7) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/15)
Long Sword
Water Skin
Long Sword
Water Skin
Spell Sword
Master of blade and spell, the Spell Sword is skilled in both Magic and sword-play.
STATS
Health Points: 30 Offense: 8 (Short Sword) Defense: 0 (Robe) Move: 9 Mana: 6 Luck:
SKILLS
Health Points: 30 Offense: 8 (Short Sword) Defense: 0 (Robe) Move: 9 Mana: 6 Luck:
SKILLS
Competent (4) Agility
Humble (3) Awareness Competent (4) Brawl Fair (5) Charm Basic (2) Craftsmanship Poor (1) Dark Sight Good (6) Endurance Good (6) Folk Lore |
Fair (5) Healing
Good (6) Magic Humble (3) Magic Resistance Humble (3) Marksmanship Competent (4) Might Poor (1) Roguery Fair (5) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 2/14)
Short Sword
d6 Gold Crowns
Short Sword
d6 Gold Crowns
|
|
|
Sorcerer
The Sorcerer is a master of arcane power. Well studied and educated in matters of magic, science, astrology and lore.
STATS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Competent (4) Craftsmanship Poor (1) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Fair (5) Healing
Excellent (7) Magic Good (6) Magic Resistance Humble (3) Marksmanship Basic (2) Might Competent (4) Roguery Basic (2) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/12)
Staff
Robe
Writing Kit
Staff
Robe
Writing Kit
|
|
|
Swashbuckler
Adventurer, explorer and party animal. Swashbucklers' like to enjoy themselves where ever they are - treasure-filled crypt, bustling tavern, or royal gala-ball. Full of merriment, personality and amusing tales of wild exploits, the Swashbuckler is in great demand as a comrade for questing bands of Heroes. Blade, bow or pistol, they can use any with flare and style.
STATS
Health Points: 20 Offense: 7 (Hand Crossbow) Defense: 0 (Robe) Move: 12 Luck:
SKILLS
Health Points: 20 Offense: 7 (Hand Crossbow) Defense: 0 (Robe) Move: 12 Luck:
SKILLS
Excellent (7) Agility
Fair (5) Awareness Humble (3) Brawl Fair (5) Charm Humble (3) Craftsmanship Basic (2) Dark Sight Competent (4) Endurance Competent (4) Folk Lore |
Basic (2) Healing
Useless (0) Magic Poor (1) Magic Resistance Good (6) Marksmanship Competent (4) Might Fair (5) Roguery Good (6) Sword-Play Humble (3) Wilderness Lore |
GEAR (Carry 2/14)
Hand Crossbow
d6 Bolts
Knife
Hand Crossbow
d6 Bolts
Knife
|
|
|
Warlock
These mysterious, sinister Heroes use their devious intellect, occult powers, and dark sorcery to achieve their secretive goals. Summoning hideous and sometimes demonic creatures in their thirst for arcane artifacts, hidden text, and powerful forbidden spell books.
STATS
Health Points: 15 Offense: 4 (Knife) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Health Points: 15 Offense: 4 (Knife) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Poor (1) Craftsmanship Competent (4) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Fair (5) Healing
Excellent (7) Magic Good (6) Magic Resistance Humble (3) Marksmanship Humble (3) Might Basic (2) Roguery Basic (2) Sword-Play Competent (4) Wilderness Lore |
GEAR (Carry 2/13)
Knife
Robe
Writing Kit
Knife
Robe
Writing Kit
|
|
|
Warrior Priest
A man of action, a man of faith. The Warrior Priest is not one to sit idle. He takes his holy crusade against the opposition of his chosen God, very enthusiastically and with great vengeance. Blessed by his God in battle, smiting heathens and blasphemers, no enemy can stand against his hammer or divine gifts for long.
STATS
Health Points: 30 Offense: 7 (Mace) Defense: 1 (Shield) Move: 9 Mana: 5 Luck:
SKILLS
Health Points: 30 Offense: 7 (Mace) Defense: 1 (Shield) Move: 9 Mana: 5 Luck:
SKILLS
Competent (4) Agility
Humble (3) Awareness Competent (4) Brawl Good (6) Charm Basic (2) Craftsmanship Poor (1) Dark Sight Good (6) Endurance Fair (5) Folk Lore |
Good (6) Healing
Fair (5) Magic Humble (3) Magic Resistance Humble (3) Marksmanship Competent (4) Might Hopeless (1) Roguery Fair (5) Sword-Play Basic (2) Wilderness Lore |
GEAR (Carry 2/14)
Mace
Shield
Holy Symbol
Mace
Shield
Holy Symbol
Witch Hunter
The Witch Hunter is a member of the clergy who is sworn to seach out evil magic and put a end to it with pistol, crusifix or wooden stake.
STATS
Health Points: 25 Offense: 7 (Short Sword) Defense: 0 (None) Move: 9 Luck:
SKILLS
Health Points: 25 Offense: 7 (Short Sword) Defense: 0 (None) Move: 9 Luck:
SKILLS
Competent (4) Agility
Good (6) Awareness Humble (3) Brawl Basic (2) Charm Basic (2) Craftsmanship Fair (5) Dark Sight Fair (5) Endurance Excellent (7) Folk Lore |
Humble (3) Healing
Useless (0) Magic Competent (4) Magic Resistance Fair (5) Marksmanship Competent (4) Might Humble (3) Roguery Good (6) Sword-Play Poor (1) Wilderness Lore |
GEAR (Carry 2/14)
Short Sword
Clove of Garlic
Wolves Bane
Holy Symbol
Short Sword
Clove of Garlic
Wolves Bane
Holy Symbol
|
|
|
Wizard
The Wizard is a master of arcane power. Well studied and educated in matters of magic, science, astrology and lore. Well travelled and knowlegable, the Wizard uses their magic powers and experience to thwart evil where ever it arrises.
STATS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Health Points: 15 Offense: 4 (Staff) Defense: 0 (Robe) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Competent (4) Craftsmanship Basic (2) Dark Sight Humble (3) Endurance Good (6) Folk Lore |
Competent (4) Healing
Excellent (7) Magic Good (6) Magic Resistance Humble (3) Marksmanship Basic (2) Might Humble (3) Roguery Poor (1) Sword-Play Fair (5) Wilderness Lore |
GEAR (Carry 2/12)
Staff
Writing Kit
Robe
Staff
Writing Kit
Robe
|
|
|
Creating Hero Careers
The GM may allow experienced players to create their own Hero Career. The player must decide on a name for the career and write a brief description of what the hero is about, then assign each or the Hero's Skill a Rank as listed below. The GM has final say whether or not the player created Career can be used in his game.
List of Hero Skills
Agility
Awareness
Brawl
Charm
Craftsmanship
Dark Sight
Endurance
Folk Lore
Healing
Magic
Magic Resistance
Marksmanship
Might
Roguery
Sword-Play
Wilderness Lore
Agility
Awareness
Brawl
Charm
Craftsmanship
Dark Sight
Endurance
Folk Lore
Healing
Magic
Magic Resistance
Marksmanship
Might
Roguery
Sword-Play
Wilderness Lore
Assign the Following Skill Ranks
1 skill Excellent (7)
2 skills Good (6)
3 skills Fair (5)
3 skills Competent (4)
3 skills Humble (3)
2 skills Basic (2)
1 skill Poor (1)
1 skill Useless (0)
Or
3 skills Good (6)
3 skills Fair (5)
3 skills Competent (4)
3 skills Humble (3)
2 skills Basic (2)
2 skills Poor (1)
1 skill Excellent (7)
2 skills Good (6)
3 skills Fair (5)
3 skills Competent (4)
3 skills Humble (3)
2 skills Basic (2)
1 skill Poor (1)
1 skill Useless (0)
Or
3 skills Good (6)
3 skills Fair (5)
3 skills Competent (4)
3 skills Humble (3)
2 skills Basic (2)
2 skills Poor (1)