Hero Careers
Players should select one the many (41) Careers listed below as their starting Hero's profession.
Acolyte
The Acolyte is a studious kind of Hero, who uses his mind to solve problems. He is well studied, intelligent and has learnt a few minor spells. His will, personality and brain are usually enough to get him by.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Good (6) Charm Fair (5) Craftsmanship Terrible (2) Dark Sight Poor (3) Endurance Excellent (7) Folk Lore |
Good (6) Healing
Fair (5) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Terrible (2) Might Hopeless (1) Sword-Play Humble (4) Wilderness Lore |
Alchemist
The alchemist is another well-learned Hero. His knowledge and intellect allow him to assist others. His dabbling in spell lore, mysticism, mathematics, science, biology give him unique viewpoints on various situations.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Good (6) Craftsmanship Terrible (2) Dark Sight Poor (3) Endurance Excellent (7) Folk Lore |
Good (6) Healing
Fair (5) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Terrible (2) Might Hopeless (1) Sword-Play Humble (4) Wilderness Lore |
Archer
The Archer is a ‘bow for hire’. Her variety of skills and talents allows her to defeat enemies from a distance, or with a blade if up close.
Good (6) Agility
Good (6) Awareness Poor (3) Brawl Terrible (2) Charm Humble (4) Craftsmanship Poor (3) Dark Sight Fair (5) Endurance Terrible (2) Folk Lore |
Poor (3) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Excellent (7) Marksmanship Fair (5) Roguery Humble (4) Might Humble (4) Sword-Play Fair (5) Wilderness Lore |
Barbarian
These hulking brutes use their impressive physical abilities to get through life. Their natural talents help them survive in the wild and live off the land. They tend to dislike civilized or underground areas, which they consider ‘unnatural’.
Fair (5) Agility
Humble (4) Awareness Good (6) Brawl Hopeless (1) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Poor (3) Healing
Useless (0) Magic Poor (3) Magic Resistance Humble (4) Marksmanship Poor (3) Roguery Excellent (7) Might Fair (5) Sword-Play Fair (5) Wilderness Lore |
Bard
The Bard is a ‘Jack of all Trades and master of None’. The Bard tries his hand at many things, but his biggest assets lay in his wide experience, alibility to tell a great story and his astounding, inspiring personality. Bards also usually sing, play music, juggle or engage in some other form of performance to earn extra coin, when the times are hard.
Good (6) Agility
Fair (5) Awareness Terrible (2) Brawl Good (6) Charm Fair (5) Craftsmanship Hopeless (1) Dark Sight Humble (4) Endurance Good (6) Folk Lore |
Terrible (2) Healing
Poor (3) Magic Hopeless (1) Magic Resistance Humble (4) Marksmanship Fair (5) Roguery Poor (3) Might Humble (4) Sword-Play Poor (3) Wilderness Lore |
Bounty Hunter
No villain is safe from the relentless and persistent Bounty Hunter. Their wide range of skills assist in the tracking down, capture or the elimination of dangerous criminals or blood-thirsty monsters.
Fair (5) Agility
Excellent (7) Awareness Fair (5) Brawl Terrible (2) Charm Poor (3) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Poor (3) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Humble (4) Marksmanship Poor (3) Roguery Fair (5) Might Good (6) Sword-Play Humble (4) Wilderness Lore |
Burglar
The Burglar can climb, sneak and infiltrate his way into anything from ancient trap-laden crypts to well guarded mansions. His keen senses and quick reflexes assist him in his shady work, falling back to his combat abilities when cornered.
Good (6) Agility
Good (6) Awareness Terrible (2) Brawl Poor (3) Charm Poor (3) Craftsmanship Fair (5) Dark Sight Humble (4) Endurance Fair (5) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Fair (5) Marksmanship Excellent (7) Roguery Humble (4) Might Humble (4) Sword-Play Poor (3) Wilderness Lore |
Conjurer
The Conjurer is a cross between a charlatan, sorcerer and con-man. He uses his sharp and devious mind to get his way. If that is not enough than he can rely on his magical powers or his crafty and persuasive personality.
Humble (4) Agility
Fair (5) Awareness Terrible (2) Brawl Good (6) Charm Poor (3) Craftsmanship Fair (5) Dark Sight Poor (3) Endurance Good (6) Folk Lore |
Humble (4) Healing
Good (6) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Fair (5) Roguery Terrible (2) Might Hopeless (1) Sword-Play Hopeless (1) Wilderness Lore |
Cleric
A member of a Religious order and a devote of their chosen god. The cleric has be tasked to go out into the world to serve their deity with conviction. Other favourable tasks include bringing favour to their god, spreading the word and recruiting new members into the fold. Sometimes the Cleric may do this with subtlety or other times overly dramatic words or actions. Knowledgeable, well-studied and persuasive the Cleric is a welcome addition to a party, bringing the power of a god on their side to support, heal or defeat their enemies.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Good (6) Charm Fair (5) Craftsmanship Terrible (2) Dark Sight Poor (3) Endurance Fair (5) Folk Lore |
Excellent (7) Healing
Good (6) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Hopeless (1) Roguery Poor (3) Might Terrible (2) Sword-Play Humble (4) Wilderness Lore |
Conman
Sharper than a razor’s edge the Con-man uses his incredible charisma, cunning intelligence and keen senses. He has little in the way of combat skills, but who needs to fight if you can convince someone else to do it for you?
Good (6) Agility
Good (6) Awareness Poor (3) Brawl Excellent (7) Charm Humble (4) Craftsmanship Humble (4) Dark Sight Poor (3) Endurance Fair (5) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Humble (4) Magic Resistance Fair (5) Marksmanship Fair (5) Roguery Terrible (2) Might Poor (3) Sword-Play Hopeless (1) Wilderness Lore |
Crusader
The Crusader is a zealous warrior, well trained in the art of war. With a burning desire he completes his tasks from his order, usually with brute force and bloodied blade. The Crusader is the fist of the religious order he belongs to. It is his duty is to follow orders and serve the order no matter what.
Poor (3) Agility
Humble (4) Awareness Fair (5) Brawl Poor (3) Charm Terrible (2) Craftsmanship Hopeless (1) Dark Sight Good (6) Endurance Fair (5) Folk Lore |
Humble (4) Healing
Useless (0) Magic Fair (5) Magic Resistance Humble (4) Marksmanship Terrible (2) Roguery Good (6) Might Excellent (7) Sword-Play Poor (3) Wilderness Lore |
Cut Purse
This sneaky, sly Hero is adept at all sorts of cunning theft. His keen senses and lightning reflexes make it easy for him to take the loot from his mark.
Excellent (7) Agility
Good (6) Awareness Poor (3) Brawl Poor (3) Charm Terrible (2) Craftsmanship Fair (5) Dark Sight Humble (4) Endurance Fair (5) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Fair (5) Marksmanship Good (6) Roguery Humble (4) Might Humble (4) Sword-Play Poor (3) Wilderness Lore |
Dark-Elvin Rogue
Sly, sneaky and devious, this Hero prefers the shadows. Quick of blade and tongue, the Dark Elvin Rogue likes to use their wits and skill to empty treasure filled caverns during their adventures.
Good (6) Agility
Fair (5) Awareness Humble (4) Brawl Humble (4) Charm Terrible (2) Craftsmanship Good (6) Dark Sight Humble (4) Endurance Terrible (2) Folk Lore |
Hopeless (1) Healing
Useless (0) Magic Poor (3) Magic Resistance Fair (5) Marksmanship Excellent (7) Roguery Poor (3) Might Fair (5) Sword-Play Poor (3) Wilderness Lore |
Dark-Elvin Warlock
These mysterious, sinister Heroes use their devious intellect, occult powers, and dark sorcery to achieve their secretive goals. Summoning hideous and sometimes demonic creatures in their thirst for arcane artifacts, hidden text, and powerful forbidden spell books.
Fair (5) Agility
Fair (5) Awareness Useless (0) Brawl Humble (4) Charm Hopeless (1) Craftsmanship Good (6) Dark Sight Terrible (2) Endurance Fair (5) Folk Lore |
Poor (3) Healing
Excellent (7) Magic Humble (4) Magic Resistance Humble (4) Marksmanship Good (6) Roguery Terrible (2) Might Poor (3) Sword-Play Poor (3) Wilderness Lore |
Druid
A Druid is both a sorcerer and priest of nature. Their knowledge and wisdom give them excellent skills for survival, not only for themselves, but also for other comrades or animals. Druids prefer the simpler life of the wilderness to towns or cities.
Poor (3) Agility
Fair (5) Awareness Useless (0) Brawl Humble (4) Charm Humble (4) Craftsmanship Poor (3) Dark Sight Humble (4) Endurance Fair (5) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Terrible (2) Marksmanship Hopeless (1) Roguery Poor (3) Might Terrible (2) Sword-Play Excellent (7) Wilderness Lore |
Dwarven Marksman
Master of black-powder weapons and a like of explosions and loud noises, the Dwarven Marksman is a noisy and useful addition to party of adventurers. With a keen eye and a crack shot he creeps his way through the monster infested wildness or dank, dungeon-dwelling depths in search of his hunted mark.
Humble (4) Agility
Good (6) Awareness Poor (3) Brawl Hopeless (1) Charm Fair (5) Craftsmanship Poor (3) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Humble (4) Magic Resistance Excellent (7) Marksmanship Humble (4) Roguery Fair (5) Might Fair (5) Sword-Play Poor (3) Wilderness Lore |
Dwarven Rune Priest
Ancient and learned, Dwarven Rune Priests have studied and unlocked the powerful secrets of Rune-craft. This rare and secret society of dwarves are able to unleash the primordial magical force held within these mystical designs, to aid fellow adventures in their quest for the destruction of evil. Part warrior, part priest and a whole lot of dwarf, Rune Priests are fun Hero to play.
Poor (3) Agility
Poor (3) Awareness Poor (3) Brawl Terrible (2) Charm Humble (4) Craftsmanship Fair (5) Dark Sight Excellent (7) Endurance Humble (4) Folk Lore |
Fair (5) Healing
Good (6) Magic Fair (5) Magic Resistance Terrible (2) Marksmanship Useless (0) Roguery Good (6) Might Humble (4) Sword-Play Hopeless (1) Wilderness Lore |
Dwarven Warrior
Ancient, grizzled, experienced and tougher than dragonscale boots! The Dwarven Warrior is a skilled fighter, bringing his strong combat abilities against any would-be villian, or snarling dungeon-crawling beast.
Poor (3) Agility
Humble (4) Awareness Fair (5) Brawl Hopeless (1) Charm Fair (5) Craftsmanship Fair (5) Dark Sight Excellent (7) Endurance Poor (3) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Humble (4) Magic Resistance Humble (4) Marksmanship Poor (3) Roguery Good (6) Might Good (6) Sword-Play Terrible (2) Wilderness Lore |
Elvin Blade Dancer
The Blade Dancer moves like a leaf in a storm. Leaping, dancing, spinning, ducking, weaving, flipping their way around their opponents, while slicing them with their delicate blades. This formidable warrior uses their skill and speed to outclass and dominate their enemies in combat, making use of their lightning reflexes to evade attacks rather than relying on heavy armour.
Excellent (7) Agility
Good (6) Awareness Fair (5) Brawl Poor (3) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Fair (5) Endurance Hopeless (1) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Fair (5) Might Good (6) Sword-Play Humble (4) Wilderness Lore |
Elvin Druid
The elves usually have a special connection to the forest and in the case of the Elvin Druid this is magnified one hundredfold. A priest of nature, friend and guardian of the wilderness and the abundant variety of fauna and flora within. They prefer the company of animals and trees rather than the crowds of city. Healer, sorcerer, botanist and herbalist the Elvin Druid makes a great support member to a party.
Poor (3) Agility
Fair (5) Awareness Useless (0) Brawl Humble (4) Charm Humble (4) Craftsmanship Humble (4) Dark Sight Poor (3) Endurance Fair (5) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Poor (3) Marksmanship Terrible (2) Roguery Hopeless (1) Might Terrible (2) Sword-Play Excellent (7) Wilderness Lore |
Elvin Ranger
This elvin Hero lives in the forests, a protector of nature and her inhabitants. Their incredible wilderness skills and combat abilities are are an asset against the forces of evil.
Fair (5) Agility
Fair (5) Awareness Terrible (2) Brawl Terrible (2) Charm Humble (4) Craftsmanship Fair (5) Dark Sight Humble (4) Endurance Hopeless (1) Folk Lore |
Poor (3) Healing
Useless (0) Magic Poor (3) Magic Resistance Good (6) Marksmanship Humble (4) Roguery Poor (3) Might Good (6) Sword-Play Excellent (7) Wilderness Lore |
Elvin Wizard
Centuries of study, research and magic training have endowed the Elvin Wizard to expand upon their vast knowledge, sorcerous power and arcane defenses. These intelligent and charming Heroes use their incredible minds and supernatural abilities to bring peace and protect the good through out the realm.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Poor (3) Craftsmanship Humble (4) Dark Sight Terrible (2) Endurance Good (6) Folk Lore |
Humble (4) Healing
Excellent (7) Magic Good (6) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Hopeless (1) Might Terrible (2) Sword-Play Fair (5) Wilderness Lore |
Footpad
The Footpad is a low-life Hero. Anything from banditry, arson, murder, hi-jack, abduction and theft are their usual duties. Occasionally there is still some humanity left in the Footpad’s heart, as they put their distasteful skills to work for a greater good, or perhaps it's just for the riches of a treasure filled dungeon.
Fair (5) Agility
Good (6) Awareness Humble (4) Brawl Hopeless (1) Charm Terrible (2) Craftsmanship Good (6) Dark Sight Humble (4) Endurance Poor (3) Folk Lore |
Poor (3) Healing
Useless (0) Magic Terrible (2) Magic Resistance Fair (5) Marksmanship Excellent (7) Roguery Humble (4) Might Fair (5) Sword-Play Poor (3) Wilderness Lore |
Gladiator
This brutish Hero has had a savage upbringing in the gladiatorial arenas of the largest cities, before managing to fight his way to victory and earn his freedom. He has decided to try his hand at being an adventurer. His vicious skills come in handy in the depths of a dungeon, where his excellent close combat skills help to dominate his foes.
Fair (5) Agility
Humble (4) Awareness Fair (5) Brawl Hopeless (1) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Humble (4) Healing
Useless (0) Magic Poor (3) Magic Resistance Fair (5) Marksmanship Poor (3) Roguery Good (6) Might Excellent (7) Sword-Play Poor (3) Wilderness Lore |
Gnomish Locksmith
Don’t let the name of the profession fool you! A Locksmith can be a down right sneaky, lying rogue. His keen senses, knowledge and mechanical skills can assist in many a situation in the deep, dark confines of trap filled dungeon. Oh, and don't forget they also have a few magic tricks up their sleeve!
Fair (5) Agility
Good (6) Awareness Useless (0) Brawl Fair (5) Charm Excellent (7) Craftsmanship Fair (5) Dark Sight Poor (3) Endurance Poor (3) Folk Lore |
Hopeless (1) Healing
Poor (3) Magic Humble (4) Magic Resistance Humble (4) Marksmanship Good (6) Roguery Terrible (2) Might Terrible (2) Sword-Play Humble (4) Wilderness Lore |
Gnomish Treasure Hunter
Multi-skilled and possessing minor magical ability, Gnomish Treasure Hunters' use their wide away of experience to empty the dark catacombs beneath the ground of their hidden loot. Sharp and resourceful, a rare gem always brings a twinkle to their eye.
Humble (4) Agility
Good (6) Awareness Hopeless (1) Brawl Humble (4) Charm Fair (5) Craftsmanship Good (6) Dark Sight Poor (3) Endurance Good (6) Folk Lore |
Hopeless (1) Healing
Poor (3) Magic Fair (5) Magic Resistance Poor (3) Marksmanship Fair (5) Roguery Terrible (2) Might Terrible (2) Sword-Play Humble (4) Wilderness Lore |
Halfling Trap Finder
Sharper than a dwarven axe, quicker than a giant dragon-fly. Trap Finders are rare and an extremely useful addition to an adventuring party. Not only are they helpful against the hidden dangers of a labyrinth, they are also excellent scouts, lock-picks, craftsmen and marksmen. Their line of work, size and skills make them stealthy and silent when needed.
Fair (5) Agility
Excellent (7) Awareness Hopeless (1) Brawl Humble (4) Charm Fair (5) Craftsmanship Good (6) Dark Sight Poor (3) Endurance Humble (4) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Poor (3) Magic Resistance Fair (5) Marksmanship Good (6) Roguery Terrible (2) Might Poor (3) Sword-Play Humble (4) Wilderness Lore |
Halfling Woodsman
Small, quick, knowledgeable and skilled. The Halfling Woodsman is a great scout, marksman, hunter and guide. Preferring the endless possibilities of adventure and discovery of the great outdoors, they are excellent companions in a party bound for riches and glory all over the realm.
Good (6) Agility
Excellent (7) Awareness Hopeless (1) Brawl Humble (4) Charm Humble (4) Craftsmanship Fair (5) Dark Sight Poor (3) Endurance Poor (3) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Poor (3) Magic Resistance Fair (5) Marksmanship Fair (5) Roguery Terrible (2) Might Humble (4) Sword-Play Good (6) Wilderness Lore |
Halfling Wizard
Rare and unique. The Halfling Wizard knows what is like to be different. Self-taught and educated, decades of experience have been used to develop and refine their natural talents and sorcerous powers.
Good (6) Agility
Good (6) Awareness Terrible (2) Brawl Fair (5) Charm Poor (3) Craftsmanship Fair (5) Dark Sight Terrible (2) Endurance Humble (4) Folk Lore |
Humble (4) Healing
Good (6) Magic Humble (4) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Hopeless (1) Might Hopeless (1) Sword-Play Fair (5) Wilderness Lore |
Herbalist
The Herbalist’s botanical knowledge is great. They can sometimes be found working as physicians and healers in towns. They are well studied and usually well traveled. Herbalists usually know a few minor spells to assist with the healing and recovery of injured Heroes. Many a dying Hero’s life has been saved by a talented Herbalist.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Humble (4) Craftsmanship Poor (3) Dark Sight Poor (3) Endurance Good (6) Folk Lore |
Excellent (7) Healing
Humble (4) Magic Fair (5) Magic Resistance Terrible (2) Marksmanship Poor (3) Roguery Terrible (2) Might Hopeless (1) Sword-Play Good (6) Wilderness Lore |
Knight
The Knight is a proud and noble warrior, skilled and educated in the ways of battle. He is well trained in mind and body. Seeking fairness and to right the wrongs of the world, using his sword arm and his bold heart.
Fair (5) Agility
Poor (3) Awareness Fair (5) Brawl Fair (5) Charm Terrible (2) Craftsmanship Hopeless (1) Dark Sight Good (6) Endurance Humble (4) Folk Lore |
Humble (4) Healing
Useless (0) Magic Poor (3) Magic Resistance Humble (4) Marksmanship Terrible (2) Roguery Good (6) Might Excellent (7) Sword-Play Poor (3) Wilderness Lore |
Mage
A man of magic and science. The Mage studies, learns and applies all the knowledge he gains. Be it the mysteries of spell craft, mathematics, history, philosophy or other forms of academia. He uses his mind and magic to overcome obstacles in his path for more knowledge and to reveal the secrets of more arcane power.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Humble (4) Craftsmanship Terrible (2) Dark Sight Poor (3) Endurance Good (6) Folk Lore |
Fair (5) Healing
Excellent (7) Magic Good (6) Magic Resistance Poor (3) Marksmanship Poor (3) Roguery Terrible (2) Might Hopeless (1) Sword-Play Humble (4) Wilderness Lore |
Mercenary
This simple Hero uses their physical skills to sell their sword arm to the highest bidder. They could be a bouncer, guard or soldier in the employ of an official or noble. A Mercenary is usually fairly well traveled and can rely on their solid combat abilities.
Fair (5) Agility
Humble (4) Awareness Fair (5) Brawl Terrible (2) Charm Poor (3) Craftsmanship Poor (3) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Poor (3) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Fair (5) Marksmanship Humble (4) Roguery Good (6) Might Excellent (7) Sword-Play Humble (4) Wilderness Lore |
Monk
Monks are students of martial arts and philosophy. Driven by will, determination and the pursuit of perfection, Monks are great, unarmed fighters seeking to right the injustices of the world.
Good (6) Agility
Fair (5) Awareness Excellent (7) Brawl Poor (3) Charm Hopeless (1) Craftsmanship Poor (3) Dark Sight Good (6) Endurance Humble (4) Folk Lore |
Humble (4) Healing
Useless (0) Magic Terrible (2) Magic Resistance Humble (4) Marksmanship Poor (3) Roguery Fair (5) Might Fair (5) Sword-Play Terrible (2) Wilderness Lore |
Mystic
The Mystic is a cross between a Monk, Priest and Wizard, all rolled into one! This Hero is great at trying all sorts of things, as they are well studied and traveled.
Fair (5) Agility
Good (6) Awareness Fair (5) Brawl Good (6) Charm Hopeless (1) Craftsmanship Useless (0) Dark Sight Humble (4) Endurance Excellent (7) Folk Lore |
Fair (5) Healing
Poor (3) Magic Terrible (2) Magic Resistance Humble (4) Marksmanship Poor (3) Roguery Poor (3) Might Humble (4) Sword-Play Terrible (2) Wilderness Lore |
Necromancer
Master of mysterious, arcane sorcery and dark magic the Necromancer can raise the dead to do their bidding. This dark Hero is not only a powerful spell-caster and summoner, but also a learned scholar, physician, and practitioner of the secrets of science and experimentation.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Poor (3) Charm Humble (4) Craftsmanship Good (6) Dark Sight Poor (3) Endurance Fair (5) Folk Lore |
Good (6) Healing
Excellent (7) Magic Fair (5) Magic Resistance Poor (3) Marksmanship Humble (4) Roguery Terrible (2) Might Hopeless (1) Sword-Play Terrible (2) Wilderness Lore |
Ninja
These deadly rogues are good fighters, assassins and thieves. Adept at stealth, martial arts, combined with good reflexes makes a Ninja a dangerous foe.
Excellent (7) Agility
Humble (4) Awareness Good (6) Brawl Terrible (2) Charm Hopeless (1) Craftsmanship Humble (4) Dark Sight Fair (5) Endurance Terrible (2) Folk Lore |
Poor (3) Healing
Useless (0) Magic Poor (3) Magic Resistance Humble (4) Marksmanship Good (6) Roguery Fair (5) Might Fair (5) Sword-Play Poor (3) Wilderness Lore |
Orcish Hunter
"If you can kill it, you can cook it!", tends to be the Orcish Hunter's motto. These Heroes come from the barren wastelands, they are tough, self reliant and adaptable. They have great hunting and survival skills, are excellent marksman, and are rugged and durable.
Humble (4) Agility
Fair (5) Awareness Humble (4) Brawl Hopeless (1) Charm Poor (3) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Poor (3) Healing
Useless (0) Magic Terrible (2) Magic Resistance Good (6) Marksmanship Poor (3) Roguery Fair (5) Might Fair (5) Sword-Play Excellent (7) Wilderness Lore |
Orcish Pit Fighter
This brutish Hero has had a savage upbringing in the gladiatorial arenas of the largest cities, before managing kill his captors and escape. Being a fugitive has led him to the life of an adventurer, to earn his living. His vicious skills come in handy in the depths of a dungeon, where his excellent close combat skills help to dominate his foes.
Fair (5) Agility
Humble (4) Awareness Fair (5) Brawl Hopeless (1) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Terrible (2) Folk Lore |
Humble (4) Healing
Useless (0) Magic Poor (3) Magic Resistance Fair (5) Marksmanship Poor (3) Roguery Good (6) Might Excellent (7) Sword-Play Poor (3) Wilderness Lore |
Orcish Witch Doctor
Superstition, voodoo and black magic are the Witch Doctor's sinister tools to achieve their mysterious goals. Perhaps it is their desire for more knowledge, or curiosity for arcane artefacts that can be used for unknown rituals of dark origin.
Humble (4) Agility
Humble (4) Awareness Hopeless (1) Brawl Hopeless (1) Charm Humble (4) Craftsmanship Fair (5) Dark Sight Fair (5) Endurance Poor (3) Folk Lore |
Good (6) Healing
Good (6) Magic Fair (5) Magic Resistance Poor (3) Marksmanship Terrible (2)Roguery Poor (3) Might Terrible (2) Sword-Play Good (6) Wilderness Lore |
Paladin
Part Knight, part Priest. The Paladin is a holy and pious warrior. Granted divine magic from his deity and a life of warfare training and discipline, the paladin is a just and bold Hero.
Humble (4) Agility
Poor (3) Awareness Poor (3) Brawl Fair (5) Charm Terrible (2) Craftsmanship Hopeless (1) Dark Sight Excellent (7) Endurance Fair (5) Folk Lore |
Humble (4) Healing
Humble (4) Magic Good (6) Magic Resistance Poor (3) Marksmanship Useless (0) Roguery Fair (5) Might Good (6) Sword-Play Terrible (2) Wilderness Lore |
Pirate
Normally hanging from the rigging aboard a galleon, cutlass and flint-lock in hand. This shady Hero has swapped their sea-legs for their land-legs so they can empty the treasure chests in the deepest, darkest dungeons of the land. When sober, the Pirate has quite "unorthodox" methods for getting things done, that usually do not stray inside the limitations of the law.
Excellent (7) Agility
Humble (4) Awareness Humble (4) Brawl Poor (3) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Fair (5) Endurance Poor (3) Folk Lore |
Terrible (2) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Fair (5) Marksmanship Good (6) Roguery Fair (5) Might Good (6) Sword-Play Poor (3) Wilderness Lore |
Samurai Warrior
Bound by a code of honor , the Samurai only fights if necessary. Preferring to serve and dedicate his exceptional martial skills to a lord (or shogun) to assist in achieving their goals. Highly skilled and disciplined, ferocious, yet clam and measured, the Samurai is a challenging and worthwhile Hero to play.
Good (6) Agility
Fair (5) Awareness Fair (5) Brawl Poor (3) Charm Terrible (2) Craftsmanship Humble (4) Dark Sight Good (6) Endurance Humble (4) Folk Lore |
Poor (3) Healing
Useless (0) Magic Hopeless (1) Magic Resistance Humble (4) Marksmanship Terrible (2) Roguery Fair (5) Might Excellent (7) Sword-Play Poor (3) Wilderness Lore |
Spell Sword
Priest
Sorcerer
The Sorcerer is a master of arcane power. Well studied and educated in matters of magic, science, astrology and lore.
Humble (4) Agility
Fair (5) Awareness Useless (0) Brawl Fair (5) Charm Humble (4) Craftsmanship Hopeless (1) Dark Sight Poor (3) Endurance Good (6) Folk Lore |
Fair (5) Healing
Excellent (7) Magic Good (6) Magic Resistance Poor (3) Marksmanship Humble (4) Roguery Terrible (2) Might Terrible (2) Sword-Play Poor (3) Wilderness Lore |
Swashbuckler
Adventurer, explorer and party animal. Swashbucklers' like to enjoy themselves where ever they are - treasure-filled crypt, bustling tavern, or royal gala-ball. Full of merriment, personality and amusing tales of wild exploits, the Swashbuckler is in great demand as a comrade for questing bands of Heroes. Blade, bow or pistol, they can use any with flare and style.
Excellent (7) Agility
Fair (5) Awareness
Poor (3) Brawl
Fair (5) Charm
Poor (3) Craftsmanship
Terrible (2) Dark Sight
Humble (4) Endurance
Humble (4) Folk Lore
Terrible (2) Healing
Useless (0) Magic
Hopeless (1) Magic Resistance
Good (6) Marksmanship
Fair (5) Roguery
Humble (4) Might
Good (6) Sword-Play
Poor (3) Wilderness Lore
Excellent (7) Agility
Fair (5) Awareness
Poor (3) Brawl
Fair (5) Charm
Poor (3) Craftsmanship
Terrible (2) Dark Sight
Humble (4) Endurance
Humble (4) Folk Lore
Terrible (2) Healing
Useless (0) Magic
Hopeless (1) Magic Resistance
Good (6) Marksmanship
Fair (5) Roguery
Humble (4) Might
Good (6) Sword-Play
Poor (3) Wilderness Lore
Warlock
Warrior Priest
A man of action, a man of faith. The Warrior Priest is not one to sit idle. He takes his holy crusade against the opposition of his chosen God, very enthusiastically and with great vengeance. Blessed by his God in battle, smiting heathens and blasphemers, no enemy can stand against his hammer or divine gifts for long.
Humble (4) Agility
Poor (3) Awareness Humble (4) Brawl Good (6) Charm Terrible (2) Craftsmanship Hopeless (1) Dark Sight Good (6) Endurance Fair (5) Folk Lore |
Good (6) Healing
Fair (5) Magic Poor (3) Magic Resistance Poor (3) Marksmanship Hopeless (1) Roguery Humble (4) Might Fair (5) Sword-Play Terrible (2) Wilderness Lore |
Witch Hunter
Creating Hero Careers
The GM may allow experienced players to create their own Hero Career. The player must decide on a name for the career and write a brief description of what the hero is about, then assign each or the Hero's Skill a Rank as listed below. The GM has final say whether or not the player created Career can be used in his game.
List of Hero Skills
Agility
Awareness
Brawl
Charm
Craftsmanship
Dark Sight
Endurance
Folk Lore
Healing
Magic
Magic Resistance
Marksmanship
Roguery
Might
Sword-Play
Wilderness Lore
Agility
Awareness
Brawl
Charm
Craftsmanship
Dark Sight
Endurance
Folk Lore
Healing
Magic
Magic Resistance
Marksmanship
Roguery
Might
Sword-Play
Wilderness Lore
Skill Rank Comparison
SKILL RANK 1st ED (SKILL LEVEL) 2nd Ed
Useless (0) Useless
Poor (1) Hopeless
Humble (2) Terrible
Competent (3) Poor
Excellent (4) Humble
Remarkable (5) Fair
Exceptional (6) Good
Renowned (7) Excellent
Incredible (8) Remarkable
Legendary (9)
Awesome (10) Incredible
* NA (11) Renowned
* NA (12+) Legendary
SKILL RANK 1st ED (SKILL LEVEL) 2nd Ed
Useless (0) Useless
Poor (1) Hopeless
Humble (2) Terrible
Competent (3) Poor
Excellent (4) Humble
Remarkable (5) Fair
Exceptional (6) Good
Renowned (7) Excellent
Incredible (8) Remarkable
Legendary (9)
Awesome (10) Incredible
* NA (11) Renowned
* NA (12+) Legendary
For 1st Ed
Assign the Following Skill Ranks (16 skills)
1 skill Excellent (7) 5
2 skills Good (6) 4
3 skills Fair (5) 3
3 skills Humble (4)
3 skills Poor (3)
2 skills Terrible (2) 2
1 skill Hopeless (1) 1
1 skill Useless (0) 0
1 Remarkable (5)
3 Excellent (4)
4 Competent (3)
3 Humble (2)
2 Poor (1)
1 Hopeless (0)
Or
3 skills Good (6)
3 skills Fair (5)
3 skills Humble (4)
3 skills Poor (3)
2 skills Terrible (2)
2 skills Hopeless (1)
Assign the Following Skill Ranks (16 skills)
1 skill Excellent (7) 5
2 skills Good (6) 4
3 skills Fair (5) 3
3 skills Humble (4)
3 skills Poor (3)
2 skills Terrible (2) 2
1 skill Hopeless (1) 1
1 skill Useless (0) 0
1 Remarkable (5)
3 Excellent (4)
4 Competent (3)
3 Humble (2)
2 Poor (1)
1 Hopeless (0)
Or
3 skills Good (6)
3 skills Fair (5)
3 skills Humble (4)
3 skills Poor (3)
2 skills Terrible (2)
2 skills Hopeless (1)